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Author Topic: Project Cars 2  (Read 882 times)

Offline Tech G

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Project Cars 2
« on: June 21, 2017, 07:30:30 pm »
I know probably like me, you tried project cars 1, enjoyed a lot about the polish of the game, but the physics just sucked.  I really didn't hold out much hope for this with Project Cars 2, as their focus is really on the console game pad uses, which by far is the majority of their players, but it seems there are more and more reviews indicating that there have been a lot of improvements.

https://www.youtube.com/watch?v=tgi4aadWN6s

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Offline Chad Brown

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Re: Project Cars 2
« Reply #1 on: June 21, 2017, 07:39:13 pm »
I played it be to build a project Cars 1. I thought it sucked major dick and never went back to Play It Again. To me it was nothing more than a really good looking console game. It did not qualify as a Sim per se. Maybe they learned their lesson from all of the negative reviews regarding their physics and the game being a simcade. But realistically I don't see them going after the niche market of **** simmers. There's not a lot of money in it compared to the console casual racing person.

Offline Marketcrash16

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Re: Project Cars 2
« Reply #2 on: June 22, 2017, 01:06:09 am »
Yeah Tech, I watched that vid too. That guy hated PCars 1 so that says a lot to me. I won't jump out and buy it September 22nd but I will buy it if the revirews continue to be positive from the sim community. If it can be better than Assetto in the way it feels, it would probably become my go-to sim. RF2 is untouchable when at it's best, but even now that seldom happens. It's not even jist the graphics, but TRACK ACCURACY is a huge factor for immersion and RF2 fails so miserably in both those aspects.

I do have doubts that the leopard changed it's stripes though. Pcars felt almost exactly like Shift 2 <-- NOT a compliment.

Offline Jan van Lier

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Re: Project Cars 2
« Reply #3 on: June 22, 2017, 08:22:37 pm »
I played quite a bit of Project Cars (Pee Cars), and from what I understand the physics, AI and other aspects of the game were vastly improved with time after release. They also vary in quality from car to car. I would agree they are not even close to what RF2 is (especially with the URD mod), and requires a ton of FFB setting tweaking to even get it reasonable. Still, once I figured it out I had a bunch of fun with the game. It's definitely more of a sim than an arcade or console style game, and the AI is among the best out there. The career mode, while a bit thin was still pretty fun.

Excited to see what they do with Pee Cars 2, the car and track list looks pretty awesome.

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Re: Project Cars 2
« Reply #4 on: June 23, 2017, 02:14:09 am »
Yeah Tech, I watched that vid too. That guy hated PCars 1 so that says a lot to me. I won't jump out and buy it September 22nd but I will buy it if the revirews continue to be positive from the sim community. If it can be better than Assetto in the way it feels, it would probably become my go-to sim. RF2 is untouchable when at it's best, but even now that seldom happens. It's not even jist the graphics, but TRACK ACCURACY is a huge factor for immersion and RF2 fails so miserably in both those aspects.

I do have doubts that the leopard changed it's stripes though. Pcars felt almost exactly like Shift 2 <-- NOT a compliment.


rFactor and pCARS tracks take the top spot for worst overall track accuracy so don't hold your breath for anything which they haven't obtained laser/survey data, or even a CAD model :P. And apparently a bunch of silly stuff that happened on pC1 (car physics-related) still happens in pC2 although there have been very quick patches to it.... which leads me to believe those are stop-gap gizmos as we've seen in rF2, which means it's not addressing the whole simulation aspect (tire, suspension, whatever) but instead forcing the game to have certain things behave within a certain spectrum in certain occasions. TL:DR - oddities will keep happening, exploits will keep being found.

What you need to look for is whether they have addressed the proper game glitches still plaguing the current version. It just lacked so much polish on top of bad handling.

Offline Tech G

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Re: Project Cars 2
« Reply #5 on: July 11, 2017, 08:53:32 pm »
More from pCars 2 that sounds amazing, lets hope rF2 can add some more polish.

https://www.youtube.com/watch?v=s39FBSDG9C4

Offline Rick Adams

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Re: Project Cars 2
« Reply #6 on: July 11, 2017, 09:27:43 pm »
In my opinion there are only two "simulations" out there currently. IRacing and rfactor 2, and until iracing fixes its B.S. tire physics I will consider it JUNK. Graphics... Graphics take a back seat to physics. Physics is the most important part of a sim to me. Laser scanned tracks. I don't need laser scanned tracks, as long as the tracks we are supplied with come close.

Offline Tig_green

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Re: Project Cars 2
« Reply #7 on: July 11, 2017, 09:34:14 pm »
Can't deny it, this interests me. Never tried project cars 1.

This reminds me, where are all the weather updates that were mentioned being developed to rf2?...
In order to win you need to be willing to roll the dice.

Offline Simon J

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Re: Project Cars 2
« Reply #8 on: July 12, 2017, 05:31:33 am »
I like P Cars one will likely get this one too. off this week and next will ask Ari what it is like. I just missed the beta :)

racing wise think RF2 the better was look of P Cars and tracks are very good with DX11 out i have not tried P Cars for a while

Offline Tech G

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Re: Project Cars 2
« Reply #9 on: July 12, 2017, 05:07:04 pm »
I would definitely not recommend going back to pCars 1.  It was a great 'sim-cade' game that got me into sim racing and help me learn the tracks, a little about car set up, a lot about league racing and racing etiquette, etc.  However, as others have said even bad car mods in rF2 are significantly better than the best car mods in pCars 1, the feel and physics now leave me cold.  I don't have any confidence that they will get to rF2 levels of FFB, however, I have to believe that they will improve significantly, and if they do, with all the other features this game will offer, I for sure will give it ago and maybe get back into some league racing with it.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #10 on: July 12, 2017, 08:40:13 pm »

I agree,RF2 has the best Physics and FF.I could never get my wheel to feel right in P cars,I"m sure P cars 2 will be much better Physics wise just hoping you don"t need a super computer to play it.

Offline MikeeCZ

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Re: Project Cars 2
« Reply #11 on: July 13, 2017, 03:15:14 pm »
Its most likely going to have very similar physics as 1. You gotta realize that more complex physics you have, more complicated it is to make content for it.

In rF2 offic cars come out every 3-6months, being quite extensively tested for the last few months of its developement. In AC or pCars, they somehow come out with 10 cars a month even cars that in real life have extremly complicated electronic differentials, dynamic dampers, torque convertors, brake systems, stability controls etc. It simply screams how fudged the physics are.

pCars 1 also hyped people before it came out only to disappoint everyone, pCars 2 is just history repeating itself...

Plus - pCars is going to have all sorts of racing, dirt, rally, ovals, circuits, steet cars, all over the place. That shows me even more how fudged it will be because you might aswell have two completely differend tyre models for lose surfaces. And that is just the tip of the iceberg.

I wish even rF2 had more realistic physics in many places, simply no other sim comes close. There are some things in AMS physics that are better, but overaly na-ah

Offline Tech G

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Re: Project Cars 2
« Reply #12 on: July 13, 2017, 05:02:59 pm »
I agree with a lot of what you say Mikee, I am quite a skeptic.  SMS are a commercial beast and are interested in selling on mass.  So the game will look amazing, have lots of fluff and fancy stuff, but I doubt they will get the physics right for most cars.  But does this really matter?

From my short time in rF2 there are a lot of realism 'nuts', but as I have never driven any of these cars in real life, I have no idea how they really compare.  What I do know is that with the good mods the feed back I am getting through my wheel tells me what my eyes, ears and gut tell me about what the car should be doing, although this may not be the same as real life, I have the right sensations through the FFB.

pCars 2 does not need to get all the real life car physics right to be a huge success, the just needs to get the FFB feeling generally right, so it lets you know when the car is going to try to kill you.

From what I understand they have started from the ground up on the tire model, so it should be much better, and doesn't really need to be to the same standard as some mods in rf2, especially for people who have never experienced rf2, as like me before I tried it they think pCar is pretty ok and just looks sooooo damn pretty!
 

Offline MikeeCZ

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Re: Project Cars 2
« Reply #13 on: July 14, 2017, 06:37:49 pm »
I agree with a lot of what you say Mikee, I am quite a skeptic.  SMS are a commercial beast and are interested in selling on mass.  So the game will look amazing, have lots of fluff and fancy stuff, but I doubt they will get the physics right for most cars.  But does this really matter?

From my short time in rF2 there are a lot of realism 'nuts', but as I have never driven any of these cars in real life, I have no idea how they really compare.  What I do know is that with the good mods the feed back I am getting through my wheel tells me what my eyes, ears and gut tell me about what the car should be doing, although this may not be the same as real life, I have the right sensations through the FFB.

pCars 2 does not need to get all the real life car physics right to be a huge success, the just needs to get the FFB feeling generally right, so it lets you know when the car is going to try to kill you.

From what I understand they have started from the ground up on the tire model, so it should be much better, and doesn't really need to be to the same standard as some mods in rf2, especially for people who have never experienced rf2, as like me before I tried it they think pCar is pretty ok and just looks sooooo damn pretty!

When I say "realistic" i dont mean "like in real life". Its sorta complicated to explain, but i presonally dont care if the car is one sec slower or faster on the same track. There are far too many factors affecting these things to compare anyway. I want to see logical physics and FFB that gives you the subtle balance signals. When i drive my real life car, i can feel the balance in my body, and somehow ISI managed to create a FFB where I can feel the same feeling just thru my hands. Its soo well made.
Also - you cannot have realistic high end race cars in a consumer grade sims.. its not possible... there is a reason why there are tens or hundrets of people working on that car all of the time, on next tracks setups, simulating races, tire degradation, fuel consumption, parts wear, liquid expansion, gas expansion etc etc. So.. give me cars that handle logically and connect it to me thru the FFB so i can feel it logically... the only sims that have ever come close to this are all isiMotor based for me, AC is really ****, pCars are really ****, iRacing is really ****. It depends how deep you dig, if you are not fussed that much, AC might be pretty good.. I personally call AC "Track day simulator" where rF2 is "the best racing simulator", but dont mistake best with ultimate.

I dont need laser scanned tracks either, i dont care about that.. The problem is that a lot of "not laser scanned" third party tracks are just badly made, beacuse the cambers and elevation changes are so off it would not even pass FIA standards. So i dont care if its laser scanned or even all that accurate, as long as its make sence and those tracks are challenging in the same way they should be.

My personal favourite tracks are Mills, Loch Drummond and Toban, and they all happen to be fantasy tracks. That does mean i hate real life tracks (i do with some) but "Real life" accuracy has very little importance

I am always astonished with the amazing track accuracy in AC, trully unbelievable, but you get to drive on those tracks in crap handling cars.. I really enjoyed our race on RedBull ring here in the series, because its an AC rip (i dont like that fact - but it assures that track is trully well made) and f.e. in turn 3 on red bull ring, without laser scanning its extremely hard to make the road shape right so that it isnt idiotically steppy yet challening in the right way.
« Last Edit: July 14, 2017, 06:41:37 pm by MikeeCZ »

Offline Marketcrash16

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Re: Project Cars 2
« Reply #14 on: July 14, 2017, 09:45:44 pm »
So Loch Drummond will be your "Champions Choice" track then ? :-)

Sorry... just fishing for info , trying to get a head start.

 

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