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Author Topic: Project Cars 2  (Read 3212 times)

Offline Simon J

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Re: Project Cars 2
« Reply #30 on: September 21, 2017, 10:08:22 am »
 - Nissan Skyline GT-R (R32) Group A
this car should be fun  ;D miss my R33GTR
old pic of it  ;D
« Last Edit: September 21, 2017, 10:14:04 am by Simon J »
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Offline Simon J

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Re: Project Cars 2
« Reply #31 on: September 21, 2017, 02:35:08 pm »
it is 35gb install had to pre down load to non ssd for moment till i make more room :)
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Offline Scott Arrington

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Re: Project Cars 2
« Reply #32 on: September 22, 2017, 03:02:35 am »

 Well finally got to try Pcars 2.I had thought it pre-downloaded all the necessary files last night when I purchased it,but at 3pm my time today,it needed another 4 hours to download some more files.I was surprised that my PC ran this game at about the same FPS as RF2,with almost everything on high or ultra settings.The game looks really good,probably the best that I have tried so far of all the popular titles.I have to be brutally honest though,I was let down with the FFB,I tried all 3 settings they have and just don"t get that much feedback through my wheel like I do in RF2.There is a custom setting that allows you to modify your wheel settings,so I guess thats what I need to do to get it felling better.Sound wise it"s the best out there,also was able to do a rain race and was quite easy to drive aggressive in heavy rain.The rain looked amazing,can"t wait for RF2"s rain update.Anways,I won"t be uninstalling RF2 anytime soon ;D.Unless I can get more feedback from my Thrustmaster T300 wheel,I"ll have to say the FFB is similar to Assetto Corsa,which for me is a huge step down from RF2.Haven"t tried Multiplayer yet,maybe me and Simon can do that Tomorrow.Good Improvement from Pcars 1 but still a good distance away from Rf2 IMO.Have to see what Simon thinks about it tomorrow.

Offline Simon J

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Re: Project Cars 2
« Reply #33 on: September 22, 2017, 05:39:17 am »
I fell asleep at 9:30 prob best as would have had wait for update even if only 40mins on my connection.
Bar loading and mapping wheel and buttons at 5am that's all i have done :)

Did get P Cars 1 and Automoblista setup on my OSW while waiting there is allot that you can change in P Cars 1 ffb wise.
 So far have setup Race Room, Automoblista, P Cars 1, RF2, Dirt Rally, Assetto Corsa
RF2 bar far thw best and then some but there is allot of files you can play with not expecting anything to feel like RF2.

But i am sure i can get them all feeling better i use the Jack Spade FFB file for P Cars 1 with good results on the standard one he supplied.

So will try PCars 2 after 3pm when i finish work   ;D

Offline Tech G

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Re: Project Cars 2
« Reply #34 on: September 22, 2017, 04:44:26 pm »
Well it seems like the 'serious' racer are all getting the same impression about the FFB, that its not even up to Assetto Corsa standards. How about the tire feel and general car physics, how do they feel with what you have tried so far?

I really hope S-397 can start to improve their marketing and polish on the rF2 brand, as I fear they may not survive unless they get with the program and give it more mass market sim racing appeal.  The new UI will help but that alone will not be enough.   They missed out on a huge opportunity when they got all that great publicity for the WFG, they really should have be able to present more of the future and some firmer launch dates for the updates.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #35 on: September 22, 2017, 06:05:36 pm »

 I"m not getting any feel through the tires except the Rally cars,maybe because they are front wheel drive don"t know.I"m sure someone will figure out some settings to improve FFB,but at the momment it"s a huge let down to what I was hoping for.Maybe we all need a 1500.00 direct drive wheel to feel the tires on the road better,my Thrustmaster T300 isnt giving me any Feedback at all when the car loses grip.

I think this will help Studio 397 because to me only RF2 and Iracing are the true sim racing games and Iracings cost turns alot of people off and hopefully over to RF2 when the new GT3 car pack is released.If Studio 397 continue to release new product down the road I think they will survive just fine,obviously Slightly Mad Studios cares more about console racing customers than diehard Sim racers like all of us.If you have an extra 60 bucks laying around and you can afford it I say buy Pcars 2 as it does look nice,and their version of Longbeach looks amazing but it will probably just be a game that I fire up maybe once a week just for fun.

Offline Simon J

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Re: Project Cars 2
« Reply #36 on: September 22, 2017, 06:22:50 pm »
yes at moment lack of tyre feel there is a big ffb text file lots to change and settings look like the p cars .xml
got p car 1 feeling ok will copy setting from .xml to ne text ffb file see what happens hand ready on emergency stop button

Also none of these have setting for OSW yet so there is allot i can change that you don't get in normal wheels
 Also allot more that can go wrong as i found out in raceroom left max ffb in simcube at 60%  you cant hold on to these wheels even at 60% hole desk lifted  ;D
 lost a button cap lucky my usb cable from wheel is short with extension just under the motor which unplugged as it span lol

iRacing and rf2 are only supported at moment even before the new firmware so it is guinea pig stage for all other sims and entirely at your own risk 20% is were i start in max force now  8)

def a fiddlers dream and allot of help in OSW thread on various forums so allot of hard work has been done everyone generally like it to feel a bit different bit like setups there are quite a few different options for all sims :)

I will see what people come up with settings wise for there OSW and the in game ffb controller file settings.
So before i can really comment will wait for some feed back while tweaking it. sure has the potential to be very good but not even close to RF2 at moment

Must have felt good at the the sim expo show see what settings people come up with :)


Offline Simon J

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Re: Project Cars 2
« Reply #37 on: September 22, 2017, 06:25:06 pm »

 I"m not getting any feel through the tires except the Rally cars,maybe because they are front wheel drive don"t know.I"m sure someone will figure out some settings to improve FFB,but at the momment it"s a huge let down to what I was hoping for.Maybe we all need a 1500.00 direct drive wheel to feel the tires on the road better,my Thrustmaster T300 isnt giving me any Feedback at all when the car loses grip.

I think this will help Studio 397 because to me only RF2 and Iracing are the true sim racing games and Iracings cost turns alot of people off and hopefully over to RF2 when the new GT3 car pack is released.If Studio 397 continue to release new product down the road I think they will survive just fine,obviously Slightly Mad Studios cares more about console racing customers than diehard Sim racers like all of us.If you have an extra 60 bucks laying around and you can afford it I say buy Pcars 2 as it does look nice,and their version of Longbeach looks amazing but it will probably just be a game that I fire up maybe once a week just for fun.
same for me no tyre feel when brakes lock feels odd like force stops

Offline Simon J

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Re: Project Cars 2
« Reply #38 on: September 22, 2017, 07:03:18 pm »
ok so in the ffb i had selected RAW at the top just read that is the ffb file so it reads from that there is immersive and few others just tried immersive peset feels great road feel now there tyre feel too was in C7r on ring :)

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Re: Project Cars 2
« Reply #39 on: September 22, 2017, 07:14:12 pm »
I'd play pCARS 2 if it was gifted to me on PC or especially the PS4. Excluding the laser scanned ones, its circuits are as "bad" as rFactor2's (rF1 is the king of what is bad) but they comport the series available. Plus it has group C cars and two oldies from Le Mans that I'd love to drive. I enjoyed the 787B and 908 in Gran Turismo 4 as they were, for that game. With a gamepad and casual fun in mind, I probably could have a decent time taking those cars through the good circuits.

The pCARS series of games is also a better fit for most of the active rF2 forum users in terms of ability. It's certainly a better fit for the older crowd that also ventured into rF2. Bar the ocean of glitches, bugs and exploits from the last 4 SMS games, it should do well.

Offline Rick Adams

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Re: Project Cars 2
« Reply #40 on: September 22, 2017, 09:07:05 pm »
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...
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Offline Scott Arrington

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Re: Project Cars 2
« Reply #41 on: September 22, 2017, 09:49:19 pm »

 I agree,all the tracks we have ran this season look great,much much better than RF1 tracks.I"m pumped on RF2 lately,I think Studio 397 is the best thing to happen to the Sim racing community.
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Offline Marketcrash16

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Re: Project Cars 2
« Reply #42 on: September 23, 2017, 03:45:15 am »

 I agree,all the tracks we have ran this season look great,much much better than RF1 tracks.I"m pumped on RF2 lately,I think Studio 397 is the best thing to happen to the Sim racing community.

Most of the gripes I have with RF2 are modded content and the fact that most leagues run some AWFUL mods.The URD is one of the better mods out there. RF2 does have some nice tracks but there is a ton of garbage out there too. RF2 is my favorite, but I also really really enjoy Assetto and AMS as I think they are fantastic sims as well. Project Cars 2 doesn't sound like it has surpassed Assetto in terms of the driving experience so I will pass on it for now.

Offline Simon J

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Re: Project Cars 2
« Reply #43 on: September 23, 2017, 09:31:01 am »
So tried 2 of them so far mapped the volume and FX to knobs on wheel to adjust on the fly feels so much better
using 4. alternative low comp. one at moment tried mid was more ffb

http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files


Jack Spade Custom FFB Files
In pCARS 2 individual car tweaker files are no more, so these are global files, one for all cars. The files contain certain wheel specifics
like deadzone removal and anti drag and should be set accordingly to type of wheel.

How to use?
1. Unpack/copy all files into "My Documents/Project CARS 2" folder.
2. Delete the SMS default "ffb_custom_settings" file. (Note, the game automatically creates a new file if none is detected at game start)
3. Activate - relable your selected one to "ffb_custom_settings".
4. Start the game and select Custom on the FFB flavor menu.

This posting contents 6 different custom files which are based on RAW at 2 stages of game/FFB development.

Standard files - with artificial road noise, moderate bumps/kerbs/grass response (severely more than the SMS 4 custom preset)
Alternative files - no artificial road noise, more bumps/kerbs/grass response

An important feature of these files are the Compressor settings and the old PC1 Relative Gain stuff, which better balances the forces
at all turning angles and driving scenarios and to a certain extent the different types of cars. FFB basically is free of clipping.
In PC2 now the compressor works just like the ones in the audio world, severely improves the old Soft Clip.

The files:

1. standard low comp.
2. standard mid comp.
3. standard high comp.
4. alternative low comp.
5. alternative mid comp.
6. alternative high comp.

Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX to taste, lower with alternative file)

FFB is directly derived from physics, thereīs no special feature to emphasize over or understeer.
Tone - more or less balances Mz/Fy and generally should stay at default 50.
FX - controls the level of bumps, kerbs, grass, scrub and road noise, level to taste.
Gain - always at 100, use Volume to adjust the global FFB level to taste.

Checking different files requires restart of the game each time an other file is activated or/and edited, session restart is not enough.

Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at Oulton Park and Fuji, these are laser scanned tracks and have the natural road texture and
normally donīt require the artificial road noise effect.
Silverstone and Imola are non laser scanned tracks and are pretty flat and boring maybe, ideal to check what the road noise files do.

Note, with the suggested global settings and in combo with the custom files FFB is severely stronger than with any of the SMS flavors, the alternative
files tend to cause oscillation, so always keep your hands on the wheel.

Also note, I decided to disable the "Anti Jolt" feature, due to the degrading side effect it has on the vast majority of cars that are not affected
by the issue anyway, to enable delete this "#" in the corresponding lines.
« Last Edit: September 23, 2017, 10:47:21 am by Simon J »

Offline Tig_green

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Re: Project Cars 2
« Reply #44 on: September 23, 2017, 11:28:39 am »
Simon, have you got to play the game at all or just tweaking ffb? :D

Let us know your opinions on the game ;)
In order to win you need to be willing to roll the dice.

 

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