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Author Topic: Project Cars 2  (Read 3210 times)

Offline Simon J

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Re: Project Cars 2
« Reply #105 on: October 04, 2017, 09:20:54 pm »
Well I couldn't resist any longer...I got it  :P

Good man  ;D
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Offline Tech G

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Re: Project Cars 2
« Reply #106 on: October 04, 2017, 09:29:13 pm »
Ok just did my first hour.  For me so far it is good, but still no rF2 in terms of the car feel through my wheel.  Need to play around more with the FFB, which I really can't be bothered with but know I have to.

The game looks amazing, menus are slick, and all the relevant info can be displayed on screen.  Finally a car game that doesn't rely on mods and add ons to provide the basic information all serious racing sims need.  Really hope S397 have been watching how a UI and HUD should be done.
 
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Offline Simon J

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Re: Project Cars 2
« Reply #107 on: October 04, 2017, 09:43:15 pm »
Ok just did my first hour.  For me so far it is good, but still no rF2 in terms of the car feel through my wheel.  Need to play around more with the FFB, which I really can't be bothered with but know I have to.

The game looks amazing, menus are slick, and all the relevant info can be displayed on screen.  Finally a car game that doesn't rely on mods and add ons to provide the basic information all serious racing sims need.  Really hope S397 have been watching how a UI and HUD should be done.


cool jacks ffb file best way to go :)
i reset server ai back to normal :)

Offline Simon J

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Offline Simon J

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Re: Project Cars 2
« Reply #109 on: October 04, 2017, 09:51:02 pm »
Yep Tech i like it ai are fun on server too when not doing 5 mph  ;D
love the hud info you can even change dash display too on some cars :) (need more buttons lol )
was set at 10x time so got dark pretty quick on 60 mins as original config was for 2.4hr race with 24hrs in it  ;D
looked cool got dark bit too quickly :)

Offline Rick Adams

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Re: Project Cars 2
« Reply #110 on: October 04, 2017, 10:57:09 pm »
Sorry Simon, wife had me doing honey-do list all dang day.
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Offline Simon J

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Re: Project Cars 2
« Reply #111 on: October 05, 2017, 04:17:57 am »
Sorry Simon, wife had me doing honey-do list all dang day.
Cool be on later new setting are fun :)

Offline Tech G

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Re: Project Cars 2
« Reply #112 on: October 06, 2017, 07:33:07 pm »
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files

Thanks I did install the Jack Spade files straight away.  Just about to give it another try as I have not bothered since that first hour test.

Edit: Well that went well  :-\.  The FFB is now a little better but still needs work with me having to edit files and try different versions of the Jack Spade stuff, and I just can't be bothered right now.  As for the cars I have driven so far, as usual for me the default setups suck, so that's a whole new setup system I need to learn, and I honestly can't be bothered with that either  ::).  So on the whole so far pCars 2 gets a 'can't be bothered' rating of 8 1/2.  Why can't these games come with a variety of default setups that just work right out of the box.

Having said all of that, I think once I do put the time into it, it will be a very good sim to race in.
« Last Edit: October 06, 2017, 08:45:04 pm by Tech G »
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Offline Chad Brown

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Re: Project Cars 2
« Reply #113 on: October 07, 2017, 01:45:37 am »
Not that I'm trying to defend or support anyone getting deeper into PC2, but like any setup, it is tailored to the driver and track so no one size fits all. Imagine using the same setup for Zandvoort that you used for Monza. I suspect one setup would be just as sucky for the other track.

Offline Tech G

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Re: Project Cars 2
« Reply #114 on: October 07, 2017, 07:47:25 pm »
I tried again for another hour and did some setup work with the Nissan GT3,  FFB feeling is ok, not great but good enough.  But the setup menus are very confusing, trying to save a set up is a joke, clicking save over existing doesn't seem to work.

Also my setup changes where having minimal effect on the car, which has major understeer issues on Laguna Seca, plus it keeps missing the downshift from 3 to 2, so really not very encouraging.

Again, probably just the frustrations of a getting used to new game.

Simon, I couldn't find your server btw
« Last Edit: October 07, 2017, 08:02:56 pm by Tech G »

Offline Simon J

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Re: Project Cars 2
« Reply #115 on: October 08, 2017, 05:50:02 am »
I tried again for another hour and did some setup work with the Nissan GT3,  FFB feeling is ok, not great but good enough.  But the setup menus are very confusing, trying to save a set up is a joke, clicking save over existing doesn't seem to work.

Also my setup changes where having minimal effect on the car, which has major understeer issues on Laguna Seca, plus it keeps missing the downshift from 3 to 2, so really not very encouraging.

Again, probably just the frustrations of a getting used to new game.

Simon, I couldn't find your server btw

yep sorry i set it up as a p2p  sat to test  setting up server from in game multiplayer menu should be back to normal now

works well like that too i just put -searchds "VRC Fun Server" in the launch options so when i create a game in the multiplayer menu it uses the server not my PC to host :)

Offline Simon J

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Re: Project Cars 2
« Reply #116 on: October 09, 2017, 06:27:23 am »
Was told to try these settings feels allot better no canned effects certainly the way to go  :)

"After some more experience with this game. try this
Turn the ForceFeedBack FX Slider all the way off for the best FFB
gain 50
volume 100
FX 10
Tone 50

Gain adjust too your own likings for strength. or just try your own settings with FX off.

the only thing fx does is add or boost fake effects. with it off you feel the true ffb of the game

On laserscanned tracks I agree. But non-laserscanned tracks are extremly boring without a bit of FX. So I leave it at 10 most the time.

btw. gain should always be 100 and volume should be adjusted instead. you are clipping the dynamic of the FFB otherwise… they say."
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Offline Simon J

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« Last Edit: October 10, 2017, 12:05:41 pm by Simon J »

Offline Tig_green

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Re: Project Cars 2
« Reply #118 on: October 10, 2017, 12:46:58 pm »
That is impressive. I assume a lot of setting up required before it works like that or are those commands already in the program?
In order to win you need to be willing to roll the dice.

Offline Simon J

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Re: Project Cars 2
« Reply #119 on: October 10, 2017, 01:35:24 pm »
That is impressive. I assume a lot of setting up required before it works like that or are those commands already in the program?

he supplied a profile for p cars 2
I have asked about just waiting for answer
for rf2 think you could just map same buttons :)

 

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