Virtual Racing Championship

General Category => Other sims => Project cars 2 => Topic started by: Tech G on June 21, 2017, 07:30:30 pm


Title: Project Cars 2
Post by: Tech G on June 21, 2017, 07:30:30 pm
I know probably like me, you tried project cars 1, enjoyed a lot about the polish of the game, but the physics just sucked.  I really didn't hold out much hope for this with Project Cars 2, as their focus is really on the console game pad uses, which by far is the majority of their players, but it seems there are more and more reviews indicating that there have been a lot of improvements.

https://www.youtube.com/watch?v=tgi4aadWN6s (https://www.youtube.com/watch?v=tgi4aadWN6s)
Title: Re: Project Cars 2
Post by: Chad Brown on June 21, 2017, 07:39:13 pm
I played it be to build a project Cars 1. I thought it sucked major dick and never went back to Play It Again. To me it was nothing more than a really good looking console game. It did not qualify as a Sim per se. Maybe they learned their lesson from all of the negative reviews regarding their physics and the game being a simcade. But realistically I don't see them going after the niche market of **** simmers. There's not a lot of money in it compared to the console casual racing person.
Title: Re: Project Cars 2
Post by: Marketcrash16 on June 22, 2017, 01:06:09 am
Yeah Tech, I watched that vid too. That guy hated PCars 1 so that says a lot to me. I won't jump out and buy it September 22nd but I will buy it if the revirews continue to be positive from the sim community. If it can be better than Assetto in the way it feels, it would probably become my go-to sim. RF2 is untouchable when at it's best, but even now that seldom happens. It's not even jist the graphics, but TRACK ACCURACY is a huge factor for immersion and RF2 fails so miserably in both those aspects.

I do have doubts that the leopard changed it's stripes though. Pcars felt almost exactly like Shift 2 <-- NOT a compliment.
Title: Re: Project Cars 2
Post by: Jan van Lier on June 22, 2017, 08:22:37 pm
I played quite a bit of Project Cars (Pee Cars), and from what I understand the physics, AI and other aspects of the game were vastly improved with time after release. They also vary in quality from car to car. I would agree they are not even close to what RF2 is (especially with the URD mod), and requires a ton of FFB setting tweaking to even get it reasonable. Still, once I figured it out I had a bunch of fun with the game. It's definitely more of a sim than an arcade or console style game, and the AI is among the best out there. The career mode, while a bit thin was still pretty fun.

Excited to see what they do with Pee Cars 2, the car and track list looks pretty awesome.
Title: Re: Project Cars 2
Post by: Guiga on June 23, 2017, 02:14:09 am
Yeah Tech, I watched that vid too. That guy hated PCars 1 so that says a lot to me. I won't jump out and buy it September 22nd but I will buy it if the revirews continue to be positive from the sim community. If it can be better than Assetto in the way it feels, it would probably become my go-to sim. RF2 is untouchable when at it's best, but even now that seldom happens. It's not even jist the graphics, but TRACK ACCURACY is a huge factor for immersion and RF2 fails so miserably in both those aspects.

I do have doubts that the leopard changed it's stripes though. Pcars felt almost exactly like Shift 2 <-- NOT a compliment.


rFactor and pCARS tracks take the top spot for worst overall track accuracy so don't hold your breath for anything which they haven't obtained laser/survey data, or even a CAD model :P. And apparently a bunch of silly stuff that happened on pC1 (car physics-related) still happens in pC2 although there have been very quick patches to it.... which leads me to believe those are stop-gap gizmos as we've seen in rF2, which means it's not addressing the whole simulation aspect (tire, suspension, whatever) but instead forcing the game to have certain things behave within a certain spectrum in certain occasions. TL:DR - oddities will keep happening, exploits will keep being found.

What you need to look for is whether they have addressed the proper game glitches still plaguing the current version. It just lacked so much polish on top of bad handling.
Title: Re: Project Cars 2
Post by: Tech G on July 11, 2017, 08:53:32 pm
More from pCars 2 that sounds amazing, lets hope rF2 can add some more polish.

https://www.youtube.com/watch?v=s39FBSDG9C4 (https://www.youtube.com/watch?v=s39FBSDG9C4)
Title: Re: Project Cars 2
Post by: Rick Adams on July 11, 2017, 09:27:43 pm
In my opinion there are only two "simulations" out there currently. IRacing and rfactor 2, and until iracing fixes its B.S. tire physics I will consider it JUNK. Graphics... Graphics take a back seat to physics. Physics is the most important part of a sim to me. Laser scanned tracks. I don't need laser scanned tracks, as long as the tracks we are supplied with come close.
Title: Re: Project Cars 2
Post by: Tig_green on July 11, 2017, 09:34:14 pm
Can't deny it, this interests me. Never tried project cars 1.

This reminds me, where are all the weather updates that were mentioned being developed to rf2?...
Title: Re: Project Cars 2
Post by: Simon J on July 12, 2017, 05:31:33 am
I like P Cars one will likely get this one too. off this week and next will ask Ari what it is like. I just missed the beta :)

racing wise think RF2 the better was look of P Cars and tracks are very good with DX11 out i have not tried P Cars for a while
Title: Re: Project Cars 2
Post by: Tech G on July 12, 2017, 05:07:04 pm
I would definitely not recommend going back to pCars 1.  It was a great 'sim-cade' game that got me into sim racing and help me learn the tracks, a little about car set up, a lot about league racing and racing etiquette, etc.  However, as others have said even bad car mods in rF2 are significantly better than the best car mods in pCars 1, the feel and physics now leave me cold.  I don't have any confidence that they will get to rF2 levels of FFB, however, I have to believe that they will improve significantly, and if they do, with all the other features this game will offer, I for sure will give it ago and maybe get back into some league racing with it.
Title: Re: Project Cars 2
Post by: Scott Arrington on July 12, 2017, 08:40:13 pm

I agree,RF2 has the best Physics and FF.I could never get my wheel to feel right in P cars,I"m sure P cars 2 will be much better Physics wise just hoping you don"t need a super computer to play it.
Title: Re: Project Cars 2
Post by: MikeeCZ on July 13, 2017, 03:15:14 pm
Its most likely going to have very similar physics as 1. You gotta realize that more complex physics you have, more complicated it is to make content for it.

In rF2 offic cars come out every 3-6months, being quite extensively tested for the last few months of its developement. In AC or pCars, they somehow come out with 10 cars a month even cars that in real life have extremly complicated electronic differentials, dynamic dampers, torque convertors, brake systems, stability controls etc. It simply screams how fudged the physics are.

pCars 1 also hyped people before it came out only to disappoint everyone, pCars 2 is just history repeating itself...

Plus - pCars is going to have all sorts of racing, dirt, rally, ovals, circuits, steet cars, all over the place. That shows me even more how fudged it will be because you might aswell have two completely differend tyre models for lose surfaces. And that is just the tip of the iceberg.

I wish even rF2 had more realistic physics in many places, simply no other sim comes close. There are some things in AMS physics that are better, but overaly na-ah
Title: Re: Project Cars 2
Post by: Tech G on July 13, 2017, 05:02:59 pm
I agree with a lot of what you say Mikee, I am quite a skeptic.  SMS are a commercial beast and are interested in selling on mass.  So the game will look amazing, have lots of fluff and fancy stuff, but I doubt they will get the physics right for most cars.  But does this really matter?

From my short time in rF2 there are a lot of realism 'nuts', but as I have never driven any of these cars in real life, I have no idea how they really compare.  What I do know is that with the good mods the feed back I am getting through my wheel tells me what my eyes, ears and gut tell me about what the car should be doing, although this may not be the same as real life, I have the right sensations through the FFB.

pCars 2 does not need to get all the real life car physics right to be a huge success, the just needs to get the FFB feeling generally right, so it lets you know when the car is going to try to kill you.

From what I understand they have started from the ground up on the tire model, so it should be much better, and doesn't really need to be to the same standard as some mods in rf2, especially for people who have never experienced rf2, as like me before I tried it they think pCar is pretty ok and just looks sooooo damn pretty!
 
Title: Re: Project Cars 2
Post by: MikeeCZ on July 14, 2017, 06:37:49 pm
I agree with a lot of what you say Mikee, I am quite a skeptic.  SMS are a commercial beast and are interested in selling on mass.  So the game will look amazing, have lots of fluff and fancy stuff, but I doubt they will get the physics right for most cars.  But does this really matter?

From my short time in rF2 there are a lot of realism 'nuts', but as I have never driven any of these cars in real life, I have no idea how they really compare.  What I do know is that with the good mods the feed back I am getting through my wheel tells me what my eyes, ears and gut tell me about what the car should be doing, although this may not be the same as real life, I have the right sensations through the FFB.

pCars 2 does not need to get all the real life car physics right to be a huge success, the just needs to get the FFB feeling generally right, so it lets you know when the car is going to try to kill you.

From what I understand they have started from the ground up on the tire model, so it should be much better, and doesn't really need to be to the same standard as some mods in rf2, especially for people who have never experienced rf2, as like me before I tried it they think pCar is pretty ok and just looks sooooo damn pretty!

When I say "realistic" i dont mean "like in real life". Its sorta complicated to explain, but i presonally dont care if the car is one sec slower or faster on the same track. There are far too many factors affecting these things to compare anyway. I want to see logical physics and FFB that gives you the subtle balance signals. When i drive my real life car, i can feel the balance in my body, and somehow ISI managed to create a FFB where I can feel the same feeling just thru my hands. Its soo well made.
Also - you cannot have realistic high end race cars in a consumer grade sims.. its not possible... there is a reason why there are tens or hundrets of people working on that car all of the time, on next tracks setups, simulating races, tire degradation, fuel consumption, parts wear, liquid expansion, gas expansion etc etc. So.. give me cars that handle logically and connect it to me thru the FFB so i can feel it logically... the only sims that have ever come close to this are all isiMotor based for me, AC is really ****, pCars are really ****, iRacing is really ****. It depends how deep you dig, if you are not fussed that much, AC might be pretty good.. I personally call AC "Track day simulator" where rF2 is "the best racing simulator", but dont mistake best with ultimate.

I dont need laser scanned tracks either, i dont care about that.. The problem is that a lot of "not laser scanned" third party tracks are just badly made, beacuse the cambers and elevation changes are so off it would not even pass FIA standards. So i dont care if its laser scanned or even all that accurate, as long as its make sence and those tracks are challenging in the same way they should be.

My personal favourite tracks are Mills, Loch Drummond and Toban, and they all happen to be fantasy tracks. That does mean i hate real life tracks (i do with some) but "Real life" accuracy has very little importance

I am always astonished with the amazing track accuracy in AC, trully unbelievable, but you get to drive on those tracks in crap handling cars.. I really enjoyed our race on RedBull ring here in the series, because its an AC rip (i dont like that fact - but it assures that track is trully well made) and f.e. in turn 3 on red bull ring, without laser scanning its extremely hard to make the road shape right so that it isnt idiotically steppy yet challening in the right way.
Title: Re: Project Cars 2
Post by: Marketcrash16 on July 14, 2017, 09:45:44 pm
So Loch Drummond will be your "Champions Choice" track then ? :-)

Sorry... just fishing for info , trying to get a head start.
Title: Re: Project Cars 2
Post by: Chad Brown on July 14, 2017, 11:16:35 pm
So Loch Drummond will be your "Champions Choice" track then ? :-)

Sorry... just fishing for info , trying to get a head start.

Lol. Yeah,  I still haven't asked which track Mike wants as his champion track this season. So what will it be Mr Foster?
Title: Re: Project Cars 2
Post by: MikeeCZ on July 15, 2017, 10:11:37 am
Admins are OT, admins are OT! :)

Are we still going with EGT? If yes id pick Mills, but i gotta give a thought as to which layout :)
Title: Re: Project Cars 2
Post by: Tig_green on July 15, 2017, 12:28:39 pm
Check the upper right corner of the website for news ;)
Title: Re: Project Cars 2
Post by: a on July 15, 2017, 05:53:20 pm
judging the track list looks like theres only 4 new road tracks.
in pcars 2
Red Bull Ring
Fuji Speedway
Circuit of the Americas
Knockhill Racing Circuit

and the usual nords laser scan everyone gets.

most of it is reused content, which means there is a slight chance they had unused resourced that they could use for tyre development and other stuff.

rest of tracks are rally cross, karts, ice,ovals, etc.
Chesterfield Karting Circuit (karts)
Daytona International Speedway (oval)
Dirtfish Rally School (rally)
Indianapolis Motor Speedway (oval)
Lankebanen - Hell  (rallycross)
Loheac-Bretagna (rally cross)
Mercedes-Benz Ice Track  (no idea wtf this is)
Sampala Circuit (no idea what this is)
Sportsland SUGO (rallycross?)

Title: Re: Project Cars 2
Post by: Marketcrash16 on July 15, 2017, 10:07:19 pm
I don't expect Pcars2 to be better than RF2 in handlng, but if it can at least surpass iRacing and Assetto it would be something I would purchase. Definitely won't be shelling out money day 1. If I even so much hear about Pcars 3, I would never buy Pcars 2 because I hate developers that churn crap out. Reminds me of the Madden football games by EA. Every year it was basically $60 for a roster update.

Assetto got it right with the way they do DLC. If people like the product, they will support it. Rfactor 2 may have the worst marketing strategy and business plan of all time.
Title: Re: Project Cars 2
Post by: Chad Brown on July 16, 2017, 02:50:07 am
As if not having a marketing plan at all is a bad thing?
Title: Re: Project Cars 2
Post by: Tig_green on July 16, 2017, 11:39:10 am
I also think that AC has most healtiest business plan. Not sure though if giving rf2 devs more money would give us more stuff given how complex product this is.
Title: Re: Project Cars 2
Post by: Tech G on August 18, 2017, 02:23:44 pm
Well I have to say having watched a few of the promos and explanation vids for PCars 2, if we ignore the physics and tire model for now, the rest of the game looks amazingly polished and just really nice little built in features.  I really hope the Studio 397 new UI, Online System and other items step up as well.

However, initial comments on the physics and tire model say it's an improvement on pCars 1, but nothing amazing, which is kind of as expected.  Also, they do not have driver swaps, so for the endurance boys this will be a none starter.  Finally, it seems they have included a lot of historic cars for which the car models are amazing, but they had no why of really modelling the actual driving physics and tire models, so these are just there best guess or some kind of generics model.

I will at some point probably pick up a copy, just to try it out, but maybe after it goes on sale.
Title: Re: Project Cars 2
Post by: Guiga on August 18, 2017, 02:57:13 pm
Given how far behind they were in their attempt of the tire development in the first one, and never got that sorted, I doubt it has been by now. And then add different driving disciplines, there's no way. But the tracks are updated material that was held back from pC1 release for future cash-in, with all inaccuracies that rival ISI still in big evidence. The bugs and glitches speak for themselves with lackluster AI. And then there is the game design and single-player options. pC1 advertised an amazing premise and released something that had nothing to do with it.

pC2 is promising a lot but buying this before waiting a few months of reviews, bug reports, and user comments to flesh out, is too naïve.
Title: Re: Project Cars 2
Post by: Tech G on August 18, 2017, 11:29:10 pm
Yeap I agree, I won't be rushing out to buy it, I didn't with the first one either, but it doesn't stop the frustration with so may silly little things that rf2 should do better. Even trying to find a car or track offline is frustrating as the folders and naming is all over the place.  Simple things that could easily be improved to make the user experience better.
Title: Re: Project Cars 2
Post by: Guiga on August 19, 2017, 02:01:37 am
That's the appealing aspect of pCARS: quantity of vehicles and circuits.
Title: Re: Project Cars 2
Post by: Simon J on September 20, 2017, 07:24:05 am
i will be buying it for sure :)
https://www.youtube.com/watch?time_continue=28&v=sRd49dB0SGY
Title: Re: Project Cars 2
Post by: Tech G on September 20, 2017, 03:48:43 pm
Damn it, I was really gonna give this title a miss, but I have to say a number of the reports I have seen do say similar things about the significant improvements.  Also that rain effect and the live track stuff look amazing!

I am going to wait a while though, as I don't have time and I want to see what happens for a month or 2.
Title: Re: Project Cars 2
Post by: Tig_green on September 21, 2017, 06:11:34 am
I probably won't rush into it either but I would like to try it out at some point.

Race engineer, career mode and those weather effects are all something rf2 could learn from.

But it still seems to have some arcade elements like going over kerbs and offroad like nothing, bad (first lap) AI and driving racing cars on snow :P

They will probably release more content and also improve the game so some of the concerns the reviewer had are weird at this point.


-Matt
Title: Re: Project Cars 2
Post by: Simon J on September 21, 2017, 06:12:48 am
Damn it, I was really gonna give this title a miss, but I have to say a number of the reports I have seen do say similar things about the significant improvements.  Also that rain effect and the live track stuff look amazing!

I am going to wait a while though, as I don't have time and I want to see what happens for a month or 2.

Well not sure how but I accidentally brought it last night forgot till just now ;D
went for the  Project CARS 2 Deluxe Edition was discounted  a bit then too.
not sure on difference between the 2 bar £20


I don't buy many games but got 26 racing games plus Ghost Recon i got free   ;D
Title: Re: Project Cars 2
Post by: Simon J on September 21, 2017, 10:08:22 am
 - Nissan Skyline GT-R (R32) Group A
this car should be fun  ;D miss my R33GTR
old pic of it  ;D
(http://www.mediafire.com/convkey/e795/3qi8xi6kvtikb7s6g.jpg)
Title: Re: Project Cars 2
Post by: Simon J on September 21, 2017, 02:35:08 pm
it is 35gb install had to pre down load to non ssd for moment till i make more room :)
Title: Re: Project Cars 2
Post by: Scott Arrington on September 22, 2017, 03:02:35 am

 Well finally got to try Pcars 2.I had thought it pre-downloaded all the necessary files last night when I purchased it,but at 3pm my time today,it needed another 4 hours to download some more files.I was surprised that my PC ran this game at about the same FPS as RF2,with almost everything on high or ultra settings.The game looks really good,probably the best that I have tried so far of all the popular titles.I have to be brutally honest though,I was let down with the FFB,I tried all 3 settings they have and just don"t get that much feedback through my wheel like I do in RF2.There is a custom setting that allows you to modify your wheel settings,so I guess thats what I need to do to get it felling better.Sound wise it"s the best out there,also was able to do a rain race and was quite easy to drive aggressive in heavy rain.The rain looked amazing,can"t wait for RF2"s rain update.Anways,I won"t be uninstalling RF2 anytime soon ;D.Unless I can get more feedback from my Thrustmaster T300 wheel,I"ll have to say the FFB is similar to Assetto Corsa,which for me is a huge step down from RF2.Haven"t tried Multiplayer yet,maybe me and Simon can do that Tomorrow.Good Improvement from Pcars 1 but still a good distance away from Rf2 IMO.Have to see what Simon thinks about it tomorrow.
Title: Re: Project Cars 2
Post by: Simon J on September 22, 2017, 05:39:17 am
I fell asleep at 9:30 prob best as would have had wait for update even if only 40mins on my connection.
Bar loading and mapping wheel and buttons at 5am that's all i have done :)

Did get P Cars 1 and Automoblista setup on my OSW while waiting there is allot that you can change in P Cars 1 ffb wise.
 So far have setup Race Room, Automoblista, P Cars 1, RF2, Dirt Rally, Assetto Corsa
RF2 bar far thw best and then some but there is allot of files you can play with not expecting anything to feel like RF2.

But i am sure i can get them all feeling better i use the Jack Spade FFB file for P Cars 1 with good results on the standard one he supplied.

So will try PCars 2 after 3pm when i finish work   ;D
Title: Re: Project Cars 2
Post by: Tech G on September 22, 2017, 04:44:26 pm
Well it seems like the 'serious' racer are all getting the same impression about the FFB, that its not even up to Assetto Corsa standards. How about the tire feel and general car physics, how do they feel with what you have tried so far?

I really hope S-397 can start to improve their marketing and polish on the rF2 brand, as I fear they may not survive unless they get with the program and give it more mass market sim racing appeal.  The new UI will help but that alone will not be enough.   They missed out on a huge opportunity when they got all that great publicity for the WFG, they really should have be able to present more of the future and some firmer launch dates for the updates.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 22, 2017, 06:05:36 pm

 I"m not getting any feel through the tires except the Rally cars,maybe because they are front wheel drive don"t know.I"m sure someone will figure out some settings to improve FFB,but at the momment it"s a huge let down to what I was hoping for.Maybe we all need a 1500.00 direct drive wheel to feel the tires on the road better,my Thrustmaster T300 isnt giving me any Feedback at all when the car loses grip.

I think this will help Studio 397 because to me only RF2 and Iracing are the true sim racing games and Iracings cost turns alot of people off and hopefully over to RF2 when the new GT3 car pack is released.If Studio 397 continue to release new product down the road I think they will survive just fine,obviously Slightly Mad Studios cares more about console racing customers than diehard Sim racers like all of us.If you have an extra 60 bucks laying around and you can afford it I say buy Pcars 2 as it does look nice,and their version of Longbeach looks amazing but it will probably just be a game that I fire up maybe once a week just for fun.
Title: Re: Project Cars 2
Post by: Simon J on September 22, 2017, 06:22:50 pm
yes at moment lack of tyre feel there is a big ffb text file lots to change and settings look like the p cars .xml
got p car 1 feeling ok will copy setting from .xml to ne text ffb file see what happens hand ready on emergency stop button

Also none of these have setting for OSW yet so there is allot i can change that you don't get in normal wheels
 Also allot more that can go wrong as i found out in raceroom left max ffb in simcube at 60%  you cant hold on to these wheels even at 60% hole desk lifted  ;D
 lost a button cap lucky my usb cable from wheel is short with extension just under the motor which unplugged as it span lol

iRacing and rf2 are only supported at moment even before the new firmware so it is guinea pig stage for all other sims and entirely at your own risk 20% is were i start in max force now  8)

def a fiddlers dream and allot of help in OSW thread on various forums so allot of hard work has been done everyone generally like it to feel a bit different bit like setups there are quite a few different options for all sims :)

I will see what people come up with settings wise for there OSW and the in game ffb controller file settings.
So before i can really comment will wait for some feed back while tweaking it. sure has the potential to be very good but not even close to RF2 at moment

Must have felt good at the the sim expo show see what settings people come up with :)

Title: Re: Project Cars 2
Post by: Simon J on September 22, 2017, 06:25:06 pm

 I"m not getting any feel through the tires except the Rally cars,maybe because they are front wheel drive don"t know.I"m sure someone will figure out some settings to improve FFB,but at the momment it"s a huge let down to what I was hoping for.Maybe we all need a 1500.00 direct drive wheel to feel the tires on the road better,my Thrustmaster T300 isnt giving me any Feedback at all when the car loses grip.

I think this will help Studio 397 because to me only RF2 and Iracing are the true sim racing games and Iracings cost turns alot of people off and hopefully over to RF2 when the new GT3 car pack is released.If Studio 397 continue to release new product down the road I think they will survive just fine,obviously Slightly Mad Studios cares more about console racing customers than diehard Sim racers like all of us.If you have an extra 60 bucks laying around and you can afford it I say buy Pcars 2 as it does look nice,and their version of Longbeach looks amazing but it will probably just be a game that I fire up maybe once a week just for fun.
same for me no tyre feel when brakes lock feels odd like force stops
Title: Re: Project Cars 2
Post by: Simon J on September 22, 2017, 07:03:18 pm
ok so in the ffb i had selected RAW at the top just read that is the ffb file so it reads from that there is immersive and few others just tried immersive peset feels great road feel now there tyre feel too was in C7r on ring :)
Title: Re: Project Cars 2
Post by: Guiga on September 22, 2017, 07:14:12 pm
I'd play pCARS 2 if it was gifted to me on PC or especially the PS4. Excluding the laser scanned ones, its circuits are as "bad" as rFactor2's (rF1 is the king of what is bad) but they comport the series available. Plus it has group C cars and two oldies from Le Mans that I'd love to drive. I enjoyed the 787B and 908 in Gran Turismo 4 as they were, for that game. With a gamepad and casual fun in mind, I probably could have a decent time taking those cars through the good circuits.

The pCARS series of games is also a better fit for most of the active rF2 forum users in terms of ability. It's certainly a better fit for the older crowd that also ventured into rF2. Bar the ocean of glitches, bugs and exploits from the last 4 SMS games, it should do well.
Title: Re: Project Cars 2
Post by: Rick Adams on September 22, 2017, 09:07:05 pm
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...
Title: Re: Project Cars 2
Post by: Scott Arrington on September 22, 2017, 09:49:19 pm

 I agree,all the tracks we have ran this season look great,much much better than RF1 tracks.I"m pumped on RF2 lately,I think Studio 397 is the best thing to happen to the Sim racing community.
Title: Re: Project Cars 2
Post by: Marketcrash16 on September 23, 2017, 03:45:15 am

 I agree,all the tracks we have ran this season look great,much much better than RF1 tracks.I"m pumped on RF2 lately,I think Studio 397 is the best thing to happen to the Sim racing community.

Most of the gripes I have with RF2 are modded content and the fact that most leagues run some AWFUL mods.The URD is one of the better mods out there. RF2 does have some nice tracks but there is a ton of garbage out there too. RF2 is my favorite, but I also really really enjoy Assetto and AMS as I think they are fantastic sims as well. Project Cars 2 doesn't sound like it has surpassed Assetto in terms of the driving experience so I will pass on it for now.
Title: Re: Project Cars 2
Post by: Simon J on September 23, 2017, 09:31:01 am
So tried 2 of them so far mapped the volume and FX to knobs on wheel to adjust on the fly feels so much better
using 4. alternative low comp. one at moment tried mid was more ffb

http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files


Jack Spade Custom FFB Files
In pCARS 2 individual car tweaker files are no more, so these are global files, one for all cars. The files contain certain wheel specifics
like deadzone removal and anti drag and should be set accordingly to type of wheel.

How to use?
1. Unpack/copy all files into "My Documents/Project CARS 2" folder.
2. Delete the SMS default "ffb_custom_settings" file. (Note, the game automatically creates a new file if none is detected at game start)
3. Activate - relable your selected one to "ffb_custom_settings".
4. Start the game and select Custom on the FFB flavor menu.

This posting contents 6 different custom files which are based on RAW at 2 stages of game/FFB development.

Standard files - with artificial road noise, moderate bumps/kerbs/grass response (severely more than the SMS 4 custom preset)
Alternative files - no artificial road noise, more bumps/kerbs/grass response

An important feature of these files are the Compressor settings and the old PC1 Relative Gain stuff, which better balances the forces
at all turning angles and driving scenarios and to a certain extent the different types of cars. FFB basically is free of clipping.
In PC2 now the compressor works just like the ones in the audio world, severely improves the old Soft Clip.

The files:

1. standard low comp.
2. standard mid comp.
3. standard high comp.
4. alternative low comp.
5. alternative mid comp.
6. alternative high comp.

Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX to taste, lower with alternative file)

FFB is directly derived from physics, there´s no special feature to emphasize over or understeer.
Tone - more or less balances Mz/Fy and generally should stay at default 50.
FX - controls the level of bumps, kerbs, grass, scrub and road noise, level to taste.
Gain - always at 100, use Volume to adjust the global FFB level to taste.

Checking different files requires restart of the game each time an other file is activated or/and edited, session restart is not enough.

Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at Oulton Park and Fuji, these are laser scanned tracks and have the natural road texture and
normally don´t require the artificial road noise effect.
Silverstone and Imola are non laser scanned tracks and are pretty flat and boring maybe, ideal to check what the road noise files do.

Note, with the suggested global settings and in combo with the custom files FFB is severely stronger than with any of the SMS flavors, the alternative
files tend to cause oscillation, so always keep your hands on the wheel.

Also note, I decided to disable the "Anti Jolt" feature, due to the degrading side effect it has on the vast majority of cars that are not affected
by the issue anyway, to enable delete this "#" in the corresponding lines.
Title: Re: Project Cars 2
Post by: Tig_green on September 23, 2017, 11:28:39 am
Simon, have you got to play the game at all or just tweaking ffb? :D

Let us know your opinions on the game ;)
Title: Re: Project Cars 2
Post by: Simon J on September 24, 2017, 06:03:00 am
Simon, have you got to play the game at all or just tweaking ffb? :D

Let us know your opinions on the game ;)


it is ok wont beat rf2 anytime soon but good fun :)
car wise there are loads all look v good hope the URD C7r gets same dash it looks lovely  :)
same with tracks tried bathurst, brands, the ring, imola, spa, monza all look stunning 
tried RS500, C7r, Z4, 911rsr,l R32GTR, Bentley  few and more
online worked well had few stutters pos due to host being on wireless others were ok but RF2 runs smoother for me got usual post processing shadows etc all off.
all in all i like it runs allot better than p cars 1  the ffb file made it feel loads better but no were near RF2 yet but good.
ffb work very different and is set buy car so have 2 of the sliders in menu mapped to knobs so i cant add strength and feel while on track.
tried AC rally car mod last too night too that was allot fun.
safely say all popular sims will work with OSW. Only rf2 and iracing are supported as it was developed on it :)
so no selecting the option for your wheel in menu all other wheels there :)

Also been helping few people on Simcube forum as not all understand how the new custom controller ffb file system and menus work yet.
some have got no ffb at all so had to help  ;D
The custom file has v low settings as standard till you change settings for your desired custom ones  :)
An option to select diffrent ones in game would be good but will generally be left once you find the sweet spot
https://community.granitedevices.com/t/project-cars-trouble-shooting/574/18
 
Title: Re: Project Cars 2
Post by: Simon J on September 24, 2017, 06:20:11 am
So while on the ffb front  ;D ;D ;D

i am sure the ffb wil get loads of custom files 40 things to adjust that allot :)
bad voice but very good video on how new ffb works and to get best out of it
https://www.youtube.com/watch?time_continue=62&v=gW5ESYLlNnk
Title: Re: Project Cars 2
Post by: Tig_green on September 24, 2017, 08:14:36 am
https://m.youtube.com/watch?v=dlulyzifZ4g

https://m.youtube.com/watch?v=C1XmIS8NaQ4
Title: Re: Project Cars 2
Post by: Guiga on September 24, 2017, 07:36:18 pm
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...

Was this to me? If so, you might be out of your depth on the response in terms of knowledge and especially comprehension of what I wrote. FYI iRacing has a couple of tracks with wrong elevations despite it being laser scan.

Edit: Here's something to try: http://onlineracingchampionship.com/page?id=1 (it may never come into beta)
Title: Re: Project Cars 2
Post by: Rick Adams on September 24, 2017, 08:23:37 pm
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...

Was this to me? If so, you might be out of your depth on the response in terms of knowledge and especially comprehension of what I wrote. FYI iRacing has a couple of tracks with wrong elevations despite it being laser scan.

Edit: Here's something to try: http://onlineracingchampionship.com/page?id=1 (it may never come into beta)

Yes, I was talking to you. I'm just trying to get you riled up enough to come out and race with us!
Title: Re: Project Cars 2
Post by: Chad Brown on September 25, 2017, 12:42:27 am
Yes, I was talking to you. I'm just trying to get you riled up enough to come out and race with us!

LOL. Near as I can tell Gui doesn't actually race. He lurks on forums and lobs hand grenades at forums.... LOLOLOLOL Just Kidding Gui.
Title: Re: Project Cars 2
Post by: Guiga on September 25, 2017, 05:11:57 am
I must be learning from those Trump tweets, haha. But seriously, for a few weeks now I haven't been able to have any setup whatsoever to run laps. It kind of hampers assisting with mod development too, but the pace of the game's development doesn't bring forth any kind of hurry.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 27, 2017, 01:59:03 pm

 I"m going to have to retract my review of Pcars 2.Simon hooked me up with Jack Spade custom FFB files and man this game just came to life,I can"t put this game down now haha.The tracks and cars look so damn real, no other game comes close to this,plus it runs as good as RF2 DX11 on my average PC(GTX970).This game has alot of potential now,if you like Assetto Corsa I think you"ll love this,definately worth the money now.
Title: Re: Project Cars 2
Post by: Tig_green on September 27, 2017, 02:23:27 pm
What wheel do you have Scott, I've forgot it.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 27, 2017, 03:09:10 pm

 Thrustmaster T 300 with Alcantara Ferrari wheel.Not high end like Simons or Wyatts wheel but as good or even better than my Fanatec CSR elite wheel
Title: Re: Project Cars 2
Post by: Simon J on September 27, 2017, 04:01:29 pm
http://www.bsimracing.com/jack-spade-custom-ffb-files-project-cars-2/

an explanation of what each file in jacks ffb doo and how to setup brings ffb to life :)
Title: Re: Project Cars 2
Post by: Tech G on September 27, 2017, 05:04:09 pm
Damn it again, I really wanted to not like pCars 2, but I have being getting a lot of good feedback from drivers I respect.  I am still going to hold off for a month or so until the first few patches come out, but if it is a good as people are saying this may be a bad thing for rF2, as I think they will inevitably loose a lot of drivers, possibly including me :o.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 27, 2017, 05:30:58 pm
 Me and Simon raced online yesterday.We tried Rally,I dont have any rally games but I like it.Anyways passed the guy infront of me and he just literly t bones me on purpose,like X does haha(kidding).I think there are alot of xbox and Playstation guys online right now so only going to run on Simons server for now.The Porsche GT3 is amazing to drive,might have to find a league to join soon,this game is quite good now.
Title: Re: Project Cars 2
Post by: Chad Brown on September 27, 2017, 06:18:48 pm
Did I hear there was a demo of the game available?
Title: Re: Project Cars 2
Post by: Simon J on September 29, 2017, 09:39:41 am
Not yet but think there will be maybe console not sure
online wise found dedi servers best local hosted most likely slow wifi are bad but was on a Monza dedi server today was v smooth and felt was v good.

Title: Re: Project Cars 2
Post by: Chad Brown on September 29, 2017, 05:11:38 pm
Don Red (Zracs) and Shutto1 have PC2. They have been doing a lot of racing at night when I get home. I've heard them say decent things about it but that there are a lot of Crash kiddies and people generally learning how to drive. I imagine with the game being so new a lot of people who have just discovered sim racing are getting their feet wet with it.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 29, 2017, 06:37:55 pm

 Yeah online in Pcars 2 is a nightmare,too many xbox kids on there I believe.And when someone rear ends you its twice as bad as RF2,feele like a Semi hit you.There"s also join lag but when I was on Simon"s server it was great.It"s a great sim,kinda feels like a mix between RF2 and Iracing to me,glad I didn"t get rid of it like I initally wanted to.
Title: Re: Project Cars 2
Post by: Tech G on September 29, 2017, 08:55:07 pm
Yeah the online racing was like that with pCars 1 for a while, but once it settled down, you end up starting to race with people who recognized each other and any knobs soon got kicked from the lobby.  Also, due to it's popularity there where a lot of great league to choose from, lots of special events too, so always plenty to do.

I am now very nervous to get pCars 2 as I only really have time for one sim, and as much as I really enjoy rF2 and this league I fear it may just loose out, if the car physics and FFB and now good enough, well pCars just has so much more to offer and I just don't think Studio 397 will catch up.

When I look at the Studio 387 forum and to comments from the die hards it saddens me.  Times have change and whilst rF2 will always have a good core group, they need to attract a much wider and more diverse driver base, but I think they will be loosing a lot to pCars as the 'good enough' reviews keep coming in.  :(

Title: Re: Project Cars 2
Post by: Gerry Sweetland on September 29, 2017, 09:56:05 pm

 Thrustmaster T 300 with Alcantara Ferrari wheel.Not high end like Simons or Wyatts wheel but as good or even better than my Fanatec CSR elite wheel
Scott, I have the same wheel, what Jack Spade file are you using?
I have had PCars2 since the 22nd but just now downloaded the Jack Spade files. 
Need to give them a try, just wondering which one you preferred generally?
Thanks,
Gerry
Title: Re: Project Cars 2
Post by: Scott Arrington on September 29, 2017, 10:16:36 pm

 Gerry,Simon just sent me these new updated files.Trying the Stan Hi Comp right now,feels really good.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 29, 2017, 10:24:21 pm

 Hey Tech,
 I"m not so sure RF2 will fall by the wayside because of Pcars2 just yet.They have alot of new cars coming really soon plus the Rain effect which looks as good as Pcars2 Rain does I still prefer RF2 for league racing.The graphics are next level compared to RF2 and all the other Sim games out there right now.It usually takes alot to **** me off but these online races in Pcars 2 will get your blood boiling haha.Too bad more people don"t have Pcars2 right now,Simon can host with his server and we could run some test races.Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D
Title: Re: Project Cars 2
Post by: Tig_green on September 29, 2017, 11:23:50 pm
I'm definitely considering but that would require also new gpu and some extra ssd.
Title: Re: Project Cars 2
Post by: Scott Arrington on September 29, 2017, 11:40:59 pm

 Matt,if you can run RF2 in DX11 u can run Pcars 2.Runs about the same for me with almost everything maxed out except the sun reflections and something else I dont like.I get in the 70"s to 80"s in Pcars 2
Title: Re: Project Cars 2
Post by: Tech G on September 30, 2017, 01:24:02 am
Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D

Lol, well its totally not about the money, its about time.  I don't have time to put into 2 sims, with all the practice, setup work, etc that goes with it to be competitive.  So, if I get pCars 2 now, I will probably never open rf2 again  :o.

rf2 has been around a long time and has a loyal following, but imho that alone will not be enough for the new developer to make it work.  Pretty much everyone I know that switched to rf2 in the past year will switch to pCars 2, meaning they will not be buying future DLCs, etc.

There are a load of good leagues that will be running pCars 2, but I too prefer the rf2 league scene on the whole.  Plus there are loads and loads of add ons that will pop up, that just add to the cool factor of the game.  For example they had this very cool setup data base site http://projectcarssetups.eu/#/bycar, which became a great resource to get a quick setup ( I personally posted a lot of my setups their). So it just helps to make the sim racing experience a lot better for people who either don't enjoy setups or didn't have the time.

They are also looking to add driver swap functionality, so honestly if I like the FFB they will get all of my sim time because the game has way more to offer than rf2 will ever have and it will be played by a lot more people, so bigger grids, more multi-class races, etc.

What the rf2 crowd generally seem to not realize is just because they take the 'realism' seriously this is still a game and people who play it want to have fun and, if your in a league, you want to be competitive.  rF2 is generally a very unwelcoming sim and I almost ditched it after my first couple of attempts.

I will be sad if it comes to this but like I said the developers are moving to slowly given what's happening around them and their just isn't enough detail or solidity to the time line for their updates.  As much as the 'real' sim racer slagged off pCars1, it was actually a very good game, just missing the FFB and physics, kinda important for a sim.  The sad part is that most of the other 'real' sims are still not even up to pCars 1 standards in all other aspects and that game is now 2 1/2 years old.  It really is just not good enough, so I fear rf2 will stay in its niche, with less and less leagues, smaller and smaller grids, and leaving us all to wonder why a sim with the best FFB, tire model and physics has only a had full of people playing it.

SteamCharts: Number of Players
                  A.v Last 30 days         Peak Past Year
PCars 1             800                         2,900
PCars 2             3,000                      6,700
rF2                   324                         1,400


Title: Re: Project Cars 2
Post by: Tig_green on September 30, 2017, 09:01:07 am
Scott, I have 12gt of free space in my main OS drive and 30 in my other drive :s (I don't have too many games installed)

70-80 fps wouldn't be enough. I have a 144hz gaming monitor so I aim 144fps. I haven't tried rf2 dx11 because dx11 doesn't support plugins. With dx9 and almost full settings I reach 100-200 fps depending on track and cars.
Title: Re: Project Cars 2
Post by: Tig_green on September 30, 2017, 09:03:15 am
I will stay in rf2 if there is +10 driver grids (for me, not all leagues are possible for me because of poor timezone) also in the future. I understand TechG.Though I also think rf2 still deserves a chance. We are doing good atm and there are new members still joining.

-Matt
Title: Re: Project Cars 2
Post by: Gerry Sweetland on September 30, 2017, 01:00:48 pm

 Gerry,Simon just sent me these new updated files.Trying the Stan Hi Comp right now,feels really good.

Thanks Scott... and Simon  :)
Gerry
Title: Re: Project Cars 2
Post by: Simon J on September 30, 2017, 08:34:02 pm
 ;D ;D
Been testing a server config today getting there   :)
(http://www.mediafire.com/convkey/3e7b/f94gxjuzt53twd26g.jpg)
Fried found new route through Spa Chicane  ;D
(http://www.mediafire.com/convkey/f7b1/az3hzg7dv217c2u6g.jpg)

(http://www.mediafire.com/convkey/8044/kf5r9utyuyaz4om6g.jpg)
Title: Re: Project Cars 2
Post by: Scott Arrington on October 01, 2017, 04:09:14 am
Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D

Lol, well its totally not about the money, its about time.  I don't have time to put into 2 sims, with all the practice, setup work, etc that goes with it to be competitive.  So, if I get pCars 2 now, I will probably never open rf2 again  :o.

rf2 has been around a long time and has a loyal following, but imho that alone will not be enough for the new developer to make it work.  Pretty much everyone I know that switched to rf2 in the past year will switch to pCars 2, meaning they will not be buying future DLCs, etc.

There are a load of good leagues that will be running pCars 2, but I too prefer the rf2 league scene on the whole.  Plus there are loads and loads of add ons that will pop up, that just add to the cool factor of the game.  For example they had this very cool setup data base site http://projectcarssetups.eu/#/bycar, which became a great resource to get a quick setup ( I personally posted a lot of my setups their). So it just helps to make the sim racing experience a lot better for people who either don't enjoy setups or didn't have the time.

They are also looking to add driver swap functionality, so honestly if I like the FFB they will get all of my sim time because the game has way more to offer than rf2 will ever have and it will be played by a lot more people, so bigger grids, more multi-class races, etc.

What the rf2 crowd generally seem to not realize is just because they take the 'realism' seriously this is still a game and people who play it want to have fun and, if your in a league, you want to be competitive.  rF2 is generally a very unwelcoming sim and I almost ditched it after my first couple of attempts.

I will be sad if it comes to this but like I said the developers are moving to slowly given what's happening around them and their just isn't enough detail or solidity to the time line for their updates.  As much as the 'real' sim racer slagged off pCars1, it was actually a very good game, just missing the FFB and physics, kinda important for a sim.  The sad part is that most of the other 'real' sims are still not even up to pCars 1 standards in all other aspects and that game is now 2 1/2 years old.  It really is just not good enough, so I fear rf2 will stay in its niche, with less and less leagues, smaller and smaller grids, and leaving us all to wonder why a sim with the best FFB, tire model and physics has only a had full of people playing it.

SteamCharts: Number of Players
                  A.v Last 30 days         Peak Past Year
PCars 1             800                         2,900
PCars 2             3,000                      6,700
rF2                   324                         1,400

Chris,are those numbers including people on Xbox and Playstation playing Pcars?,if it is,that"s not a fair comparison since RF2 was never released on anything other than PC.I have faith in Studio 397,I think you will see some of the Iracing guys coming over to RF2 once they release all the GT3 cars.Pcars 2 has some bugs to fix as far as multiplayer goes,it"s a huge improvement over Pcars 1 but still prefer RF2 for league racing.
Title: Re: Project Cars 2
Post by: Chad Brown on October 01, 2017, 05:56:05 am
ISI stated on numerous occasions that the vast majority of rF2 drivers were offline players. I never understood the thought behind driving aginst AI when there was a world of real drivers to pit yourself against. But to each their own I suppose.

With regard to online numbers rF2 has NEVER had very good online numbers. Pickup racing in rF2 is abysmal. Most online servers are either locked or empty on all but league race days. If there are drivers on a server most often they only are trying to practice for their league race. I have run into many people who are not interested in running pickup or even practice races. This includes members of our own league. rF2 is a league's paradise, but for any other more casual online mode it sucks.
Title: Re: Project Cars 2
Post by: Simon J on October 01, 2017, 08:31:08 am
few settings

(http://www.mediafire.com/convkey/2dc9/t8piou8p5j8qjax6g.jpg)

(http://www.mediafire.com/convkey/7c86/fyrbhr6naqii0gb6g.jpg)

Can Play with damper settings :)
(http://www.mediafire.com/convkey/a55c/ewie7y9m8mn7idv6g.jpg)

Volume set higher for more force on non DD move from 34 to 50 to start  ;D
Play with Tone and FX for feel
(http://www.mediafire.com/convkey/56a8/ehfzn73914qa47u6g.jpg)
Title: Re: Project Cars 2
Post by: Simon J on October 01, 2017, 08:39:23 am
Finally i you want to play as a few have it now you can go here a fun test server ;D
PW is tintop easy to remember  ;D

First in should be able to set session if not exit go back to lobby should rotate it and the you will be able to change session settings,
Need to select Dedi Server on search filter and show servers with no players to find it :)

Think there are few bugs in server app still
Also have never set setup the configs in the server config file and rotation configs in the .json file one uses the other to set up

So winging it a bit as i play with copying other users posted setting and use in mine  ;D
But it works and is v smooth  ;D

Set your pitting to manual too in you in game menu so you can drive out of pit not on auto pit.

Sometimes it Will be auto pit on first entry to server as it is default track and car just exit re enter lobby looking into that :)

if you only one in there you can exit then go back in change track car time to restart on different settings not seen how to advance a session will look into that too :)

replay can be saved at end of race only it seems get the option at end :)

(http://www.mediafire.com/convkey/675f/zrsfq0dfwcx9z786g.jpg)
 
Title: Re: Project Cars 2
Post by: Tig_green on October 01, 2017, 01:04:55 pm
https://youtu.be/t1Qc08v46T4

In depth review by Empty Box.
Title: Re: Project Cars 2
Post by: Simon J on October 02, 2017, 07:06:13 am
https://www.youtube.com/watch?v=MVAJ5EvRM-g
Title: Re: Project Cars 2
Post by: Rick Adams on October 03, 2017, 02:51:26 am
Simon, bless his heart, gifted me Project Cars 2 on steam. I have spent all day today playing, and tweaking things to my liking. If you are on the fence about buying Pcars 2, I highly suggest it. They did a really good job with it. FFB is good after adding the Jack Spade custom ffb files. Graphics blew my mind, and continue to do so.

I'm really liking Pcars 2! Thank you again Simon!!!
Title: Re: Project Cars 2
Post by: Chad Brown on October 03, 2017, 03:53:21 am
That was very nice of him. I don't care what Rick says about you Simon, you'RE alright in my book.
Title: Re: Project Cars 2
Post by: Simon J on October 03, 2017, 07:48:07 am
Simon, bless his heart, gifted me Project Cars 2 on steam. I have spent all day today playing, and tweaking things to my liking. If you are on the fence about buying Pcars 2, I highly suggest it. They did a really good job with it. FFB is good after adding the Jack Spade custom ffb files. Graphics blew my mind, and continue to do so.

I'm really liking Pcars 2! Thank you again Simon!!!

Glad you like it was a pleasure mate  :)
Had too really when Scott said you would not be able to get for it few months.
Also felt wrong with just me and Scott sat on the server. after the first few patches  it became very clear this is allot of fun very smoothe and you had to have it now :)
Also I will get just as much fun with you having it too :)

Was a blast on Bathurst and then Cadwell in the rain last night server works well too.
 still to get head around some of server settings will activate the Rating System and Racing License soon so users can get there skill level and safety rank up racing each other ;D

https://www.projectcarsgame.com/competitive-racing-license.html?lang=en

Good quick explanation took from S397 forum  ;D
"The letter at the beginning states your "safety rank", and the number states your "skill rank". People who drive clean should end up getting a good safety rank, even if they are really slow and lose every race. People who win lots of races against other skilled players should get a high skill rank, even if they drive like antisocial idiots."

One thing P Cars 2 is good for you can set any Car Track Combo and  Race settings from lobby first in is in charge (Wen I set it right in config settings you should have full control )
So we can setup quick fun races 

Server is Up 24/7 and is called VRC Fun Server PW is tintop.
 May attract more people here too as this will stay fun server and RF2 is our league server,

RF2's new Ui will bring totally new server control so lots of hopes for RF2 as well.
 The GT3 pack is going to be v nice to drive and hope like in P Cars 2 the rain seems to have no effect on PC performance and looks wicked even driving through the standing water fees and sounds great  ;D

was messing about in Photoshop  ;D

(http://www.mediafire.com/convkey/a614/1nbw5z1n5u9n3lb6g.jpg)

Title: Re: Project Cars 2
Post by: Tig_green on October 03, 2017, 10:04:53 am
Thanks for the info Simon. I gladly read stuff about pc2 and I've been watching several review videos.

Asus ROG Strix gtx 1080 8G (not the OC version) is on sale here for 560 euros. I'm considering buying it as gtx 1080ti cards are still around 800 euros. PC2 recommended gpu is gtx 1080. What kind of settings can I expect to use if I aim for +100fps with 1080p resolution?

-Matt

Title: Re: Project Cars 2
Post by: Gerry Sweetland on October 03, 2017, 12:05:33 pm
Hey Matt,
Check out the last post in this thread...
http://vrc.createaforum.com/rfactor-2/considering-new-gpu/msg4493/#msg4493 (http://vrc.createaforum.com/rfactor-2/considering-new-gpu/msg4493/#msg4493)
This will save you 76 Euros, in less you're stuck on Asus
Gerry
Title: Re: Project Cars 2
Post by: Tig_green on October 03, 2017, 12:37:55 pm
Hey Matt,
Check out the last post in this thread...
http://vrc.createaforum.com/rfactor-2/considering-new-gpu/msg4493/#msg4493 (http://vrc.createaforum.com/rfactor-2/considering-new-gpu/msg4493/#msg4493)
This will save you 76 Euros, in less you're stuck on Asus
Gerry

Yeah I saw that earlier, thanks. 76 euros minus shipping ;) But I would rather just pick the card from my local store in case there is something wrong with it. Less of a hassle. ~60 euros difference doesn't yet make me order overseas. With 150€ I might consider :P
Title: Re: Project Cars 2
Post by: Jimi Nisula on October 03, 2017, 12:48:48 pm
Cant find the server. Is it online?
Title: Re: Project Cars 2
Post by: Tig_green on October 03, 2017, 01:37:18 pm
Cant find the server. Is it online?

Asked Simon in Whatsapp...waiting for an answer.

But he said this in his previous post:

"Server is Up 24/7 and is called VRC Fun Server PW is tintop."
Title: Re: Project Cars 2
Post by: Chad Brown on October 03, 2017, 02:04:39 pm
My friend Shutto1 said PC2 had an update yesterday that screwed a bunch of stuff up.  Server may need updating out the update made online functionality worse.
Title: Re: Project Cars 2
Post by: Tig_green on October 03, 2017, 02:08:57 pm
Cant find the server. Is it online?

Asked Simon in Whatsapp...waiting for an answer.

But he said this in his previous post:

"Server is Up 24/7 and is called VRC Fun Server PW is tintop."

Simon answered that he needed to do some changes but it should show up now. Look under dedicated servers and also choose to show also empty servers.
Title: Re: Project Cars 2
Post by: Simon J on October 03, 2017, 02:37:32 pm
Thanks for the info Simon. I gladly read stuff about pc2 and I've been watching several review videos.

Asus ROG Strix gtx 1080 8G (not the OC version) is on sale here for 560 euros. I'm considering buying it as gtx 1080ti cards are still around 800 euros. PC2 recommended gpu is gtx 1080. What kind of settings can I expect to use if I aim for +100fps with 1080p resolution?

-Matt
got all maxed on mine 1070gtx at 5760x1200  no ultra settings as that's for dual SLI titans  ;D
Title: Re: Project Cars 2
Post by: Simon J on October 03, 2017, 02:40:03 pm
Cant find the server. Is it online?

select dedi servers and show empty in online menu
VRC Fun Server
PW tintop
Title: Re: Project Cars 2
Post by: Michael Kral on October 03, 2017, 07:24:23 pm
I can't find the sign-up page for the PCARS2 season. Is it up yet? What series are we running? GT3? GTE?

Let me know when it's posted please so I can sign up.

I'd like the Caddy or Ford GT respectively. #11

Thanks,
Mchael
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 07:46:28 am
I can't find the sign-up page for the PCARS2 season. Is it up yet? What series are we running? GT3? GTE?

Let me know when it's posted please so I can sign up.

I'd like the Caddy or Ford GT respectively. #11

Thanks,
Mchael

Not at moment next series will most likely be new GT3 rf2 :)
With new UI (being hopeful here )Will not be doing anything that interferes with our current racing 

Be nice to see u in that one give it a go allot has changed :) sure P cars 2 will come but not just yet
Possibility of some Sat/Fri fun races.
 Getting head round server side too as allot you can do and is a bit buggy at moment most likely due to my lack of understanding on config side at moment :)
Title: Re: Project Cars 2
Post by: Tig_green on October 04, 2017, 08:07:37 am
The interest for having a fun event on some other day than Sunday has been discussed before but there was lack of interest back then if I remember right. Personally I wouldn't see it as a bad thing if there would be a race day for pc2 also under the name of VRC,  as long as it's some other day than Sunday. But Chad has said many times that it would have to be ran by someone else as he has no interest of getting project cars (2) which I can understand very well. I guess Simon can provide the server as he already do offer some of our rf2 servers. I just doubt that there is other day as good as Sunday that would bring people together from so many countries as Sunday does. But personally I find a fun race would be a positive thing for VRC and it would fit to my schedule if only the time is right. Maybe if there would be enough interest then we could have a fun race at two different times. The interest can be created with pc2 drivers also so we don't need to find all the participants from our current memberbase.

-Matt

Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 09:36:42 am
The interest for having a fun event on some other day than Sunday has been discussed before but there was lack of interest back then if I remember right. Personally I wouldn't see it as a bad thing if there would be a race day for pc2 also under the name of VRC,  as long as it's some other day than Sunday. But Chad has said many times that it would have to be ran by someone else as he has no interest of getting project cars (2) which I can understand very well. I guess Simon can provide the server as he already do offer some of our rf2 servers. I just doubt that there is other day as good as Sunday that would bring people together from so many countries as Sunday does. But personally I find a fun race would be a positive thing for VRC and it would fit to my schedule if only the time is right. Maybe if there would be enough interest then we could have a fun race at two different times. The interest can be created with pc2 drivers also so we don't need to find all the participants from our current memberbase.

-Matt

Yep i agree may even get some more in RF2 league. I imaging some who have P Cars 2 will have RF2 and soon as new UI cars come more will look at it i hope :)
Sever wise for P Cars 2
it is up 24/7 now along with my 2 rf2 servers was trying multiclass server setup with LMP1 GTE and GT3 got it to work only showing those classes but we could only select same car should be easy ish to fix that has a funny flag system and i did not set server controls game in config will play more with it when home today :)
Gladly host the server for fri/sat night fun :)
Title: Re: Project Cars 2
Post by: Tig_green on October 04, 2017, 09:52:34 am
The interest for having a fun event on some other day than Sunday has been discussed before but there was lack of interest back then if I remember right. Personally I wouldn't see it as a bad thing if there would be a race day for pc2 also under the name of VRC,  as long as it's some other day than Sunday. But Chad has said many times that it would have to be ran by someone else as he has no interest of getting project cars (2) which I can understand very well. I guess Simon can provide the server as he already do offer some of our rf2 servers. I just doubt that there is other day as good as Sunday that would bring people together from so many countries as Sunday does. But personally I find a fun race would be a positive thing for VRC and it would fit to my schedule if only the time is right. Maybe if there would be enough interest then we could have a fun race at two different times. The interest can be created with pc2 drivers also so we don't need to find all the participants from our current memberbase.

-Matt

Yep i agree may even get some more in RF2 league. I imaging some who have P Cars 2 will have RF2 and soon as new UI cars come more will look at it i hope :)
Sever wise for P Cars 2
it is up 24/7 now along with my 2 rf2 servers was trying multiclass server setup with LMP1 GTE and GT3 got it to work only showing those classes but we could only select same car should be easy ish to fix that has a funny flag system and i did not set server controls game in config will play more with it when home today :)
Gladly host the server for fri/sat night fun :)

Is it possible to get pc2 servers to liveracers as our other servers?
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 10:12:05 am
Not sure still to look at that :) Sim results site yes that works
see nice api app for p cars 1 got it running and worked on 2 to some extent had some v nice features too live track map/times lots info there will be converted to P Cars 2 i hope :)
Hot laps are recorded here i just found :)
was 10th need few more sec off time 17th now :)
http://cars2-stats-steam.wmdportal.com/index.php/leaderboard?track=697498609&vehicle=3910923019
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 10:15:30 am
70hrs oops  ;D
http://steamcommunity.com/profiles/76561198119182441/
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 12:39:59 pm
been looking at forums there is still allot to be sorted out in online league racing
Quote from post
No 1 happened to Rick when we were on last night :) as expected with anything new teething problems expected :)

"Several issues with Pacrs 2 during 1st league race
Good morning. My league had it's 1st pre-season race last night and here is a list of issues that we experienced.

1) Lost all FFB when transitioning from qualifying to the main race.

2) Game would randomly change my pit strategy. Had set tyre pressure to 1.48 front and 1.40 bars rear. When I pitted during the race it gave me 1.88 all around. It did this to me during practice as well giving me 2.20 bars all the way
around when it was set to 1.48 Front and 1.42 rear. I checked it before the race started to see that it was correct which it was.

3) 2 drivers in the league had there wheels start to make ratcheting sounds loud enough that you could hear it in the headphones.

4) During practice one drivers car looked like it was doing doughnuts in the pits when he pitted for tires.

5) I pitted during the race with 9 laps left (The man who runs the league saw me pit), stayed under the speed limit, hit my pit stall marks and at the end of the race I was disqualified for not making a mandatory pit stop.

6) Not sure if this was planned or not, but you cannot invite people to the practice once the online practice starts. This should be changed so you can invite people into the practice after it starts."

Title: Re: Project Cars 2
Post by: Tig_green on October 04, 2017, 01:24:15 pm
1) has happened to me few times in rf2 when session has changed to race. Gotta map that ffb reset button ;)

3) I'm sure chat can be muted...

4) Considering it was pc2 then maybe he was :P

6) What is this invite feature?
Title: Re: Project Cars 2
Post by: Michael Kral on October 04, 2017, 02:21:06 pm
Before the event actually starts and you're in a lobby. There is an invite button. You click it and your steam friends list opens and you can invite them to that event. Once you're in the event the lobby is gone and you can't do that or chat from the pit menu. It's problems that will get sorted with time.

Jan and I ran three different tracks with three different cars last night and that was some of the most fun I've had driving these sims. Probably not a great idea to start official series until the bugs are removed as far as racing goes. I'm pretty sure I got penalties and a DQ in there somewhere. I just thought it's because I'm so f'ing good! But who gives a duck for a 1-off race. PCARS2 is amazing!
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 03:29:28 pm
1) has happened to me few times in rf2 when session has changed to race. Gotta map that ffb reset button ;)

3) I'm sure chat can be muted...

4) Considering it was pc2 then maybe he was :P

6) What is this invite feature?

yep No 1 i get in rf2 some times normally when changing tires escape to pits then go back on track all good :)

lol at no 4

invite button there is a tab at top works for non dedi's i think to invite steam friends to game :)
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 03:48:13 pm
I have re setup the dedi running with new config
currently set at
Multi Class GT3-GTE-LMP 1
Bathurst
60 practice
15 quali
30 min race
Will test it with Rick later hopefully and Scott if his PC is fixed. Waiting for Magee to ring us so we get him setup too :)
I will see if i can make it so you can change the track it is currently locked as with Class.
You may get wrong car to start but once you click cars only LMP1 GTE and GT3 should show :)
will get a set of config files this one is for Fun Races so it will be simple matter of changing the config file takes 2 secs plus Dedi server reboot :)
I have the standard config too that will let you pick any car track combo but only the same cars 
I will get this set so you can have different cars in same class :)
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 03:55:27 pm
Before the event actually starts and you're in a lobby. There is an invite button. You click it and your steam friends list opens and you can invite them to that event. Once you're in the event the lobby is gone and you can't do that or chat from the pit menu. It's problems that will get sorted with time.

Jan and I ran three different tracks with three different cars last night and that was some of the most fun I've had driving these sims. Probably not a great idea to start official series until the bugs are removed as far as racing goes. I'm pretty sure I got penalties and a DQ in there somewhere. I just thought it's because I'm so f'ing good! But who gives a duck for a 1-off race. PCARS2 is amazing!

yep pit limiter off by default got me few times :) drove wrong way down pit on to track too  ;D
Will get the track rotation file done so you have a few tracks on locked dedi :)
Title: Re: Project Cars 2
Post by: Tech G on October 04, 2017, 08:35:09 pm
Well I couldn't resist any longer...I got it  :P
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 09:20:54 pm
Well I couldn't resist any longer...I got it  :P

Good man  ;D
Title: Re: Project Cars 2
Post by: Tech G on October 04, 2017, 09:29:13 pm
Ok just did my first hour.  For me so far it is good, but still no rF2 in terms of the car feel through my wheel.  Need to play around more with the FFB, which I really can't be bothered with but know I have to.

The game looks amazing, menus are slick, and all the relevant info can be displayed on screen.  Finally a car game that doesn't rely on mods and add ons to provide the basic information all serious racing sims need.  Really hope S397 have been watching how a UI and HUD should be done.
 
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 09:43:15 pm
Ok just did my first hour.  For me so far it is good, but still no rF2 in terms of the car feel through my wheel.  Need to play around more with the FFB, which I really can't be bothered with but know I have to.

The game looks amazing, menus are slick, and all the relevant info can be displayed on screen.  Finally a car game that doesn't rely on mods and add ons to provide the basic information all serious racing sims need.  Really hope S397 have been watching how a UI and HUD should be done.


cool jacks ffb file best way to go :)
i reset server ai back to normal :)
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 09:44:33 pm
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
Title: Re: Project Cars 2
Post by: Simon J on October 04, 2017, 09:51:02 pm
Yep Tech i like it ai are fun on server too when not doing 5 mph  ;D
love the hud info you can even change dash display too on some cars :) (need more buttons lol )
was set at 10x time so got dark pretty quick on 60 mins as original config was for 2.4hr race with 24hrs in it  ;D
looked cool got dark bit too quickly :)
Title: Re: Project Cars 2
Post by: Rick Adams on October 04, 2017, 10:57:09 pm
Sorry Simon, wife had me doing honey-do list all dang day.
Title: Re: Project Cars 2
Post by: Simon J on October 05, 2017, 04:17:57 am
Sorry Simon, wife had me doing honey-do list all dang day.
Cool be on later new setting are fun :)
Title: Re: Project Cars 2
Post by: Tech G on October 06, 2017, 07:33:07 pm
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files

Thanks I did install the Jack Spade files straight away.  Just about to give it another try as I have not bothered since that first hour test.

Edit: Well that went well  :-\.  The FFB is now a little better but still needs work with me having to edit files and try different versions of the Jack Spade stuff, and I just can't be bothered right now.  As for the cars I have driven so far, as usual for me the default setups suck, so that's a whole new setup system I need to learn, and I honestly can't be bothered with that either  ::).  So on the whole so far pCars 2 gets a 'can't be bothered' rating of 8 1/2.  Why can't these games come with a variety of default setups that just work right out of the box.

Having said all of that, I think once I do put the time into it, it will be a very good sim to race in.
Title: Re: Project Cars 2
Post by: Chad Brown on October 07, 2017, 01:45:37 am
Not that I'm trying to defend or support anyone getting deeper into PC2, but like any setup, it is tailored to the driver and track so no one size fits all. Imagine using the same setup for Zandvoort that you used for Monza. I suspect one setup would be just as sucky for the other track.
Title: Re: Project Cars 2
Post by: Tech G on October 07, 2017, 07:47:25 pm
I tried again for another hour and did some setup work with the Nissan GT3,  FFB feeling is ok, not great but good enough.  But the setup menus are very confusing, trying to save a set up is a joke, clicking save over existing doesn't seem to work.

Also my setup changes where having minimal effect on the car, which has major understeer issues on Laguna Seca, plus it keeps missing the downshift from 3 to 2, so really not very encouraging.

Again, probably just the frustrations of a getting used to new game.

Simon, I couldn't find your server btw
Title: Re: Project Cars 2
Post by: Simon J on October 08, 2017, 05:50:02 am
I tried again for another hour and did some setup work with the Nissan GT3,  FFB feeling is ok, not great but good enough.  But the setup menus are very confusing, trying to save a set up is a joke, clicking save over existing doesn't seem to work.

Also my setup changes where having minimal effect on the car, which has major understeer issues on Laguna Seca, plus it keeps missing the downshift from 3 to 2, so really not very encouraging.

Again, probably just the frustrations of a getting used to new game.

Simon, I couldn't find your server btw

yep sorry i set it up as a p2p  sat to test  setting up server from in game multiplayer menu should be back to normal now

works well like that too i just put -searchds "VRC Fun Server" in the launch options so when i create a game in the multiplayer menu it uses the server not my PC to host :)
Title: Re: Project Cars 2
Post by: Simon J on October 09, 2017, 06:27:23 am
Was told to try these settings feels allot better no canned effects certainly the way to go  :)

"After some more experience with this game. try this
Turn the ForceFeedBack FX Slider all the way off for the best FFB
gain 50
volume 100
FX 10
Tone 50

Gain adjust too your own likings for strength. or just try your own settings with FX off.

the only thing fx does is add or boost fake effects. with it off you feel the true ffb of the game

On laserscanned tracks I agree. But non-laserscanned tracks are extremly boring without a bit of FX. So I leave it at 10 most the time.

btw. gain should always be 100 and volume should be adjusted instead. you are clipping the dynamic of the FFB otherwise… they say."
Title: Re: Project Cars 2
Post by: Simon J on October 10, 2017, 11:59:40 am
Game changer for those who hate menus voice control :)

http://forum.projectcarsgame.com/showthread.php?54642-Voice-control-mod-UPDATED

Looks cool  ;D
https://www.youtube.com/watch?time_continue=17&v=f4Wug-Z2gKg
Title: Re: Project Cars 2
Post by: Tig_green on October 10, 2017, 12:46:58 pm
That is impressive. I assume a lot of setting up required before it works like that or are those commands already in the program?
Title: Re: Project Cars 2
Post by: Simon J on October 10, 2017, 01:35:24 pm
That is impressive. I assume a lot of setting up required before it works like that or are those commands already in the program?

he supplied a profile for p cars 2
I have asked about just waiting for answer
for rf2 think you could just map same buttons :)
Title: Re: Project Cars 2
Post by: Simon J on October 10, 2017, 03:08:17 pm
Had a reply yep easy to map to rf2 :)
http://forum.projectcarsgame.com/showthread.php?54642-Voice-control-mod-UPDATED-v1-1/page7
Title: Re: Project Cars 2
Post by: Simon J on October 11, 2017, 11:06:52 am
Patch is out 3.5gb download :)
Project CARS 2 - PC Patch 2.0

•   Improved driving line assist.
•   Various AI behavioural and race line improvements.
•   Multiple improvements and enhancements to multiplayer, and lobby handling.
•   Improvements and enhancements to audio and sound effects.
•   Improvements and enhancements to replays and replay cameras.
•   USB keyboard support improved.
•   Improvements, enhancements and fixes to Career flow.
•   Enhancements to various cars’ handling and standard setup improvements.
•   Tweaks and fixes to Achievement / Trophy unlock logic.
•   Tweaks and fixes to setup UI and flow.
•   Improved default assists for gamepad users.
•   Fixes and improvements to headlights and brake lights.
•   Fixes and improvements to ICM appearance and functionality.
•   Improvements and enhancements to steering wheel support.
•   Fixes and improvements to certain weather / tyre combinations.
•   Optimisations to tracks across the game.
•   Myriad render and performance tweaks and improvements.

Compatible Dedicated Server build has been pushed live on Steam as well (protocol version 1.0.0.46)
Title: Re: Project Cars 2
Post by: Tig_green on October 31, 2017, 02:29:22 pm
So how is the pc2 now that you have spend more time with it?

I've read that the reputation system isn't working well. Is that true?

Saw a long review in Steam reviews also that claimed it has long list of bugs, some of them from pc1 days. It also said that devs are deleting threads, acting rude etc.

I spent all my money already so I might wait until the price drops a little. Will only buy it if there is quality racing to be had, not interested to get this game just for hotlapping or messing around in public servers.
Title: Re: Project Cars 2
Post by: Simon J on October 31, 2017, 05:04:54 pm
Online is good if u get right server next patch will sort server things best stick with non licence affecting ones as there are exploits that looses u points at moment.
Atlantic Motorsport running servers races sat nite will be a good one and clean forums are best to find the right ones or facebook groups

There are allot of xbox warriors and general idiots on forums so yes imaging few get deleted but allot of good info too
 Most forums get them with any new game soon be off when next latest game out :)

with so many cars and tracks it is good fun friends love it too. chuck then in a rally car and send them round Scottish road circuit.
GTE GT3 P1 cars are allot of fun and feel good old cars fun too 2.5 16v Cosworth Merc was fun i used to have one 25yrs ago 
 
 is it worth it yes in my opinion looks stunning drives very well and when server side tweaked will be good RF2 contender  ;D





Title: Re: Project Cars 2
Post by: Simon J on November 02, 2017, 07:57:02 am
Found a nice server setting think it has 10 tracks on rotation so put it up to try
VRC Fun server PW tintop y
You do get ai at moment but looks like rotation working fine.
it is quite a complex server setup but looked good on a quick test try.
So changed it from touring cars to GT3 cars will adjust tracks/multiclass as i play with it
has allot of modified .json files so can change class by just putting GT3 or LMP1 in setting no more numbers :)
the thread i used :) 
looks very promising could setup a hole series with dates times weather job done :)


http://forum.projectcarsgame.com/showthread.php?56669-Dedicated-Server-Configuration-Sample-FIXED-Time-Weather-MultiClass!-11-1-17
Title: Re: Project Cars 2
Post by: Simon J on November 24, 2017, 09:45:57 pm
Jacks ffb files

http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
Title: Re: Project Cars 2
Post by: Simon J on November 28, 2017, 01:56:44 pm
Patch day   ;D

So will see if sever app sorted

Server be up later after i updated it :)

VRC FUN SERVER

PW tintop
Title: Re: Project Cars 2
Post by: Tig_green on November 28, 2017, 03:39:42 pm
I will concentrate on our last EGT series race this week but I will hop in to your pc2 server next week.
Title: Re: Project Cars 2
Post by: Gerry Sweetland on November 28, 2017, 04:48:32 pm
I would like to see if we can run a fun race in PC2 during the off season.
But I don't know if there is enough of us here that have the game to participate and have a decent size grid?
I have tried Simon's server a few times when he had it up before but there was never anyone else on it at the time.
The server ran well I thought.
Gerry
Title: Re: Project Cars 2
Post by: Tig_green on November 28, 2017, 07:20:07 pm
There is few of us... Me, you, Simon, Tom, Scott and probably Rick... Not sure who else. There might be new guys joining.
Title: Re: Project Cars 2
Post by: Michael Kral on November 28, 2017, 08:11:07 pm
I'll run PCARS2
Title: Re: Project Cars 2
Post by: Chad Brown on November 28, 2017, 10:12:15 pm
Some how I magically received PC2 as a gift. I would like to thank the member who purchased it for me. So I suppose I can partake of the PC2 races. Also try to figure out how to run a server.
Title: Re: Project Cars 2
Post by: Tig_green on November 29, 2017, 06:57:59 am
lol. I guess Santa was a bit early this year :)

I think we should do Laguna with gt3 cars. Should we post about an event in the pc2 forums to get few more drivers? Would this be on 10th of December?
Title: Re: Project Cars 2
Post by: Simon J on November 29, 2017, 07:40:30 am
lol. I guess Santa was little early this year :)

I think we should do Laguna with gt3 cars. Should we post about an event in the pc2 forums to get few more drivers? Would this be on 10th of December?

yes that would be easy single class very easy to setup had slight issue on 3 way multiclass were you get option for 4th class rest is fine :)
Rick Scott and me were on Laguna last night in GTE's server seems v smooth allot of fun lap times very close too

will start few fun races too I am off from 14th til 3rd so will be about allot :)
 
Title: Re: Project Cars 2
Post by: Gerry Sweetland on November 29, 2017, 07:14:02 pm
lol. I guess Santa was a bit early this year :)

I think we should do Laguna with gt3 cars. Should we post about an event in the pc2 forums to get few more drivers? Would this be on 10th of December?

So Chad, have you had a chance to set up PC2 and run a few laps?
I have found that the graphics with VR are a little more difficult to get so it runs good in PC2 than it was in RF2.
I'm still tweaking it, I get some jitters and a lot of shimmering and weirdness going on.  Like I said, I'm still tweaking it, I think I need to turn down some settings as I turned them up too much after installing the new GTX 1080.
Gerry
Title: Re: Project Cars 2
Post by: Tig_green on November 29, 2017, 08:47:13 pm
How are you liking your new gpu Gerry? Have you monitored how hot your gpu runs while playing rf2? My Asus Strix gtx 1080 reaches 60-64 celsius. Fans are a bit noisier than with gtx 970. And I have suffered some coil whine while playing a manager game (probably high fps as I even had that with gtx 970 in rf2 menus)
Title: Re: Project Cars 2
Post by: Chad Brown on November 30, 2017, 01:01:57 am
No chance to try the updated game. I've been getting pounder at work so free time has been hrd to come by recently.I'm hoping over the next few days to get some laps in. Both in PC2 and rF2 FE content.
Title: Re: Project Cars 2
Post by: Tig_green on November 30, 2017, 08:12:32 am
Has anybody had time to test the new update? First impressions? btw, does the update overwrite jack spades ffb file?
Title: Re: Project Cars 2
Post by: Simon J on November 30, 2017, 09:07:35 am
Has anybody had time to test the new update? First impressions? btw, does the update overwrite jack spades ffb file?

Yep def allot smoother
Jacks ffb were kept you can even see which file you are using in in car telemetry hud. file name written below the FFB meters in hud too :)
FFB feels allot better too tried radical RX turbo (thats fun), Skyline R32, few GT3, LMP 1 and 2 And GTE all felt v good :)

Online wise my server works well will try few others than mine today :)
Still get 4th Class on multi but not a deal breaker is WRX normally so be dumb to choose it with LMP1 or and GT3 And GTE get left behind lol

Single class server is easy to do will un password it and open up to public and see how it goes for few evenings see how server is.

All in all very good Matt :)

Ai seem to be allot better set it at 80 last night was vey good just moved it to 85 will try again generally Ai gone after first track rotate but quite like them sometimes when i am on it by myself :)

I really like it sure it will be popular and have some very good racing :)

Noticed my rating changed from F to E after being on with Scott and Rick so using our server between us will get our rating up too need to be more that 1 person on server so wont work with just Ai :)

Be fine to try a Race when were all avaiable

also Tracks list people of which tracks people like to race may start a Thread for what tracks people want to see on it
 Then i can rotate those tracks :)











Title: Re: Project Cars 2
Post by: Scott Arrington on November 30, 2017, 02:03:56 pm

 I didn"t notice any improvement in FFB,I think it"s already pretty good with the Jack files and then ofcourse you have to tweak them in game also to how strong you want the forces.I noticed when me and Rick were on Simon"s server that Rick was warping some.I know Simon has a really good internet connection so might have just been on RickS end.I love Pcars 2 when your just racing against the AI,game looks amazing and feels pretty good too.I know everyone has a difference of opinon on Physics,I had to try and take grip away from the car because it"s too planted for me.We will have to try it with more people to know how the multiplayer is but it could be fun to run a mini series if enough people have it or plane to buy it soon.Saw Steam selling it for 35.00 the other day,definately well worth it.
Title: Re: Project Cars 2
Post by: Gerry Sweetland on November 30, 2017, 06:14:33 pm
How are you liking your new gpu Gerry? Have you monitored how hot your gpu runs while playing rf2? My Asus Strix gtx 1080 reaches 60-64 celsius. Fans are a bit noisier than with gtx 970. And I have suffered some coil whine while playing a manager game (probably high fps as I even had that with gtx 970 in rf2 menus)

Hi Matt,
My 1080 does seem to run hotter than my 970 did.  I haven't monitored the card since I first installed it and was bench marking while trying to overclock.
The fans on my 970 were really loud when they ramped up to full speed.  I can hardly hear the fans on the 1080, even at full speed!  I think they are better fans or something.
I'm not really sure what coil whine is.  I have seen it mentioned before in forums and reviews but I don't hear any whine noise that I can tell.
Over all I am really happy with the results, especially in RF2.  I have got that so that it looks a lot better and runs a lot better too.
I am still trying to get a better look in PC2.  The image seems to be really jagged and a lot of shimmering or weird flashing on surfaces a long distance away.
Like hay bails along a wall or the wall itself, trees, buildings.  Lamp posts look like barber poles with a shadow or something making a moving helix down the length of the poles.  I hope I can get it tweaked because it is somewhat distracting.
Gerry
Title: Re: Project Cars 2
Post by: Simon J on December 01, 2017, 06:59:19 am
Yep new games are demanding would not think you would need to overclock a 1080.
 
I have the server worked out and can setup multiclass races with weather aswell

means you have 4 weather slots per session so you can start a session sunny and its change to Rain then cloudy then sunny again :)

tried quickly last night 5 min session sunny to rain half way through the 5mins got few spots rain in few corners then more  and more till raining looks very cool.

So as far as races go server is ready to be used works perfect as far as I can tell all working as it should.

It is set so anyone with Password can create a game.

Is very easy too, go into your online browser in game create a session with all settings then when you hit start if you have put -selectds in run options it will take you back to browser window and you select the VRC server add put in password all you settings are applied to server v easy :)

So ready for some fun races :) 
Title: Re: Project Cars 2
Post by: Chad Brown on December 01, 2017, 07:11:55 am
I am trying to get the game setup... I tried to do the FFB settings and don't think I got hem right. The FFB feels dead as **** for me.
Title: Re: Project Cars 2
Post by: Simon J on December 01, 2017, 07:25:09 am
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files

try 100/70/60/30 ffb with flavour set to custom if using jacks files would try the alt med comp jacks ffb file

add volume and tone for feel :)
Title: Re: Project Cars 2
Post by: Scott Arrington on December 01, 2017, 04:46:45 pm
 Chad,You probably know this already but in case you don"t put this file in the Pcars 2 folder.access your Pcars 2 documents folder and drop it in there..I already renamed the file so it should over write your old one and then like Simon said adjust your wheel settings in the game.
Title: Re: Project Cars 2
Post by: Tig_green on December 10, 2017, 02:30:59 pm
So in case someone is wondering, we will have pc2 event today on our normal time. Server name is vrc fun server and the password is tintop.

See you there!
Title: Re: Project Cars 2
Post by: Chad Brown on December 10, 2017, 08:33:25 pm
Had an event, Turned into a test race to see if the server was working ok. 3 League admins and Gerry showed up. However, Gerry did not take part in the race.

I had problems even finding the server on the Online lobby list as did Matt for a time and Ignacio also messaged saying that he could not see the server. This is a problem clearly. I believe Simon reset the server to get it to show for us.

I am trying to install PC2 on the dedicated machine we use for the rF2 servers. It is a **** ton of Config files that I cant make heads or tails of and I am not sure it is worth the effort anyways. A simple GUI would have been nice. I shouldn't complain, rF2 was a pain in the ass to get up and running as well. But at least with rF2 I understand the setup procedures and have a system in place for changing the servers.

I think it is safe to say that PC2 is not yet ready for Prime Time as far as a viable dedicated league option. We will try again next week and see how things go.
Title: Re: Project Cars 2
Post by: red bullet on December 10, 2017, 09:37:17 pm
I just found out that PC2 has a demo version; don't know since when. Downloading it atm to just test it.
Title: Re: Project Cars 2
Post by: Chad Brown on December 10, 2017, 09:45:26 pm
Its not as bad as I initially feared it would be. The driving is passable and the graphics are ok in the Oculus Rift. We will try another race next Sunday.
Title: Re: Project Cars 2
Post by: Gerry Sweetland on December 10, 2017, 10:36:27 pm
I had to ditch the event.
I haven't played PC2 in a week or so and today I fire it up, get logged in to Simon's server and I go to practice and I got bumper view only.
Uhmm, have to check my options, not really sure where that is in the settings.  Finally figure it out and get a button mapped to cycle camera views.  Don't know why all of the sudden cockpit is not the default view?
Do a few laps and decide to change cars.  Come back in and do a few laps, all is well, running good.  Escape back to pit box and go to setup to make a few changes and the menu items are scrolling back and forth from low to highest settings... basically all spazzed out.  Can't make any more adjustments.  I have had this before but I can't remember how I fixed it..
Keep trying  ;D  cya next week!
Gerry

Oh yea, thanks Simon for the server
Title: Re: Project Cars 2
Post by: Chad Brown on December 10, 2017, 11:32:34 pm
Apparently the changing default view is a known online bug. They don't seem terribly keen on fixing it anytime soon. I just make sure that I have a button mapped to get into cockpit view instead of hood View.

I've also noticed that if you lose focus on Project Cars 2 on the desktop it Goofs up all sorts of stuff both in the head Mount and in project cars 2 itself.

I'm currently setting up a server and am fumbling my way through the configuration files. Each time I fire up the server I think I have it set only to find out that it's not even close. At this point I'm getting pretty frustrated. It seems to me that there are settings that override other settings and I can't seem to figure out which one is actually controlling what's ultimately ending up in the options.

I just simply want to set up a GT 3 and lmp1 multi class server at LeMans. But everytime I open it up I've got some sort of Group C at Brands hatch. It's pretty damn annoying. I'll probably hang it up for the night, have some dinner, and then go watch a movie with the missus. Maybe I'll try to come back to it later.
Title: Re: Project Cars 2
Post by: Simon J on December 11, 2017, 12:35:35 pm
One way to get multiclass working is like this using -selectds and settings below
https://docs.google.com/document/d/1BP2cupcjoCdx6pDJfLCIawGhsv_Sjh8O8kKlC_larS4/edit
     controlGameSetup : false
    "ServerControlsTrack" : 0,
    "ServerControlsVehicleClass" : 0,
    "ServerControlsVehicle" : 0,


Like this is not working as it should be at moment.
 if VehicleClassId is uncommented as it tells you to do for multiclass it restricts to that class only.
so i use like this till a fix comes you get the odd 4th class but it works. You will get Ai on first entry to server but gone till next restart.
     controlGameSetup : true
    "ServerControlsTrack" : 1,
    "ServerControlsVehicleClass" : 1,
    "ServerControlsVehicle" : 0,

     // "VehicleClassId" : "LMP1", (if you use this line it restricts to that class so i leave it commented )
        "MultiClassSlots" : 3,
   "MultiClassSlot1" : "GTE", //1740243009,
   "MultiClassSlot2" : "GT3", //-112887377,
   "MultiClassSlot3" : "GT4", //1553262379,

gladly talk you through it.
 once the rotation setup it is pretty easy to change track and cars in the rotation single class work fine like this too
 I will zip my server up and send you a link :)
It it setup as this first page below

http://forum.projectcarsgame.com/showthread.php?56669-Dedicated-Server-Configuration-Sample-FIXED-Time-Weather-MultiClass!-11-2-17