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Messages - Tig_green

Pages: 1 ... 14 15 [16] 17 18 ... 26
226
General Discussion / Re: VRC 1991 Jordan
« on: July 30, 2017, 06:46:40 pm »
hmm... I see similarities :P

227
Sounds like a really useful initiative for modders.

228
General Discussion / Re: Real life proximity radars for GT3 cars
« on: July 30, 2017, 06:30:22 am »
Cool, so I shouldn't feel bad of using radar plugin.

229
rFactor 2 General / Re: Bathhurst 2016 DX11
« on: July 29, 2017, 06:46:25 am »
I thought we have been using only the "official" version and that was pretty good imo, both the road surface and visuals.

230
General Discussion / Re: The world's first all-electric VTOL jet
« on: July 27, 2017, 07:25:33 pm »
Nice

231
rFactor 2 General / Re: July Roadmap
« on: July 27, 2017, 09:08:59 am »
https://forum.studio-397.com/index.php?threads/latest-roadmap-update-july-2017.57028/page-15#post-906683

5€ is ok I guess. I'm not too excited for this specific car but in general I think 5€ is a fair price to pay for something interesting and good quality.

My only fear in this dlc move is that it might divide people. Even if the price is good, there are still many who won't/can't buy dlcs.

When we will choose mods in the future, we need to think about if they are popular enough to fill the grid. Still better situation than not having that extra content though, but a limiting factor for sure. But maybe nothing new because there haven't been many mods in rf2 so far either that would fill grids. So some new people might buy rf2 because of quality dlcs and some old might be left out if they are too accustomed to free stuff (It's safe to assume that some old content won't be very popular anymore among those who adapt the new dlc system). Lets hope this change will be good for rf2.

232
rFactor 2 General / Re: July Roadmap
« on: July 22, 2017, 06:39:34 am »
So they are finally going the dlc way, good for them. Lets see if I make the dx11 move myself before I'm forced to :p

I understood that Zandvoort will beshow out in August so we should choose that for our EGT series.

233
Project cars 2 / Re: Project Cars 2
« on: July 16, 2017, 11:39:10 am »
I also think that AC has most healtiest business plan. Not sure though if giving rf2 devs more money would give us more stuff given how complex product this is.

234
Project cars 2 / Re: Project Cars 2
« on: July 15, 2017, 12:28:39 pm »
Check the upper right corner of the website for news ;)

235
General Discussion / Re: Oculus Rift and Touch Combo on Sale
« on: July 11, 2017, 09:37:55 pm »
Will need to check it once I get home. Not sure if my gtx 970 would be up to the job either...No extra cash to buy a new gpu atm.

236
Project cars 2 / Re: Project Cars 2
« on: July 11, 2017, 09:34:14 pm »
Can't deny it, this interests me. Never tried project cars 1.

This reminds me, where are all the weather updates that were mentioned being developed to rf2?...

237
General Discussion / Re: Oculus Rift and Touch Combo on Sale
« on: July 11, 2017, 05:38:55 pm »
Surely they don't allow us to get it for that prize in Finland :p

238
rFactor 2 General / Re: Laguna Seca test server
« on: July 04, 2017, 03:17:59 am »
It didn't look that bright on my screen (dx9). I didn't encounter such kerb problem either despite going over most of the kerbs, weird.
i managed to fly :D
https://youtu.be/pKguV0puhWg

I did 360 degrees flip at the same spot :p

239
rFactor 2 General / Re: Did I beat Simon to this announcement!
« on: July 03, 2017, 08:37:19 pm »
I mean when new official content was released before the game downloaded it automatically but now you have to subscribe to it...

240
VRC rf2 fun runs / Re: VRC fun run- F3.5 at Laguna Seca
« on: July 03, 2017, 06:15:46 pm »
Nice skin Simon.

Race results: http://simresults.net/170703-fc4

Pages: 1 ... 14 15 [16] 17 18 ... 26

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