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Total Members: 156
Latest: Chad Bartrum
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Total Posts: 6623
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(January 07, 2018, 04:07:44 pm)
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Recent Posts

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1
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Marketcrash16 on April 22, 2018, 07:48:01 am »
I find I have to crank min force to about 8 to get better feedback but there are a few GTE cars that I prefer.

Ferrari 458 feels very alive for me and is my favorite. I like the Porsche but it really bogs off the start (like the Callaway in S397) I like the Aston and the sound is decent as well. Never been a fan of BMW and that car is awful to drive. The C7 was good. Haven't  tried the others but Ferrari is where I am leaning now.
2
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Ibby on April 22, 2018, 05:38:17 am »
Its interesting trying the different cars with the perspective of driving it for a whole season.
My criteria are good visibility and an engine sound that won't drive me crazy. (I'm looking at YOU mister beemer!)
Spent a lot of time adjusting seat and mirror positions (which are quite important racing in VR).
It's another aspect of "sim racing" rather than "arcade racing". I'm enjoying this "work" to get a car I'm comfortable with.

Comparing all the cars, the Porsche definitely seems to have the trickiest back end.
The BMW sounds like a 600 sport bike to me. I think I'd end up driving on mute.
The Ferrari seems very controllable but it also felt underpowered. Maybe just my driving style (or lack of).
As much as I hate Corvettes, I did give it a shot. It's got lots of grunt and good rearview. But the backend slides more than I like.
So in the end, I think the Aston Martin is my Goldilocks car.

I'm interested to hear what others think.
3
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Chad Brown on April 21, 2018, 06:43:07 pm »
I've done all three of those to the LMP cars and seen a pretty good Improvement. LeMans I set the downforce as low as possible. Currently 1 front and 4 in back.
4
rFactor 2 / Re: New rFactor2 Build
« Last post by Ibby on April 21, 2018, 05:28:50 pm »
I'm still puzzled about video settings in my VR setup but the new build certainly hasn't hurt anything. It's great that overlays are now displayed in VR. So now I can actually use "ctrl-f" and see the framerate.
And speaking of that, it appears that the new optimized code tries to lock in at certain framerates. I get 90 fps on some tracks, and 45 fps on others. I remember the S397 blurb stating that consistent frame rate was important, so I suspect the code is doing this. I'm not sure I like the idea of the fps being limited to less than the max possible, but I'll respect that S397 know what they're doing and that it will give me a better experience.
One thing I noticed (in VR at least)... the windshield wiper doesn't remove the rain from the windshield!
It's great to see S397 putting so much love into this sim. Even if they are slower than we want, the communication goes a long way to keeping the community faithful.

5
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Ibby on April 21, 2018, 05:19:37 pm »
I haven't tried the Enduracers mod yet. But...
Since we will be using it in the new Wednesday series, are there any "standard" setup tricks I should know about?
I get the feeling that there were some "unwritten" settings in the S397 GT3 mod. Like set tire pressures to minimum, set ride height to minimum, and reduce roll bars to one above detached. Are there things like that to help with base setup for Enduracers?
6
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Chad Brown on April 21, 2018, 04:22:16 pm »
Finally got to try the new update. It is very nice. Smoother Frames with alot less jutter in VR. However, I did notice the dreaded stutter when someone joined the server... Im not sure if if was a one off thing or a re-introduction of the old issue.
7
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Chad Brown on April 21, 2018, 01:26:26 am »
As always seems to be the case these updates come at a time I can't do any racing. Maybe when I get home from work.
8
rFactor 2 / Re: New rFactor2 Build
« Last post by Chad Brown on April 21, 2018, 01:13:19 am »
I've updated the US server to the latest build.
9
rFactor 2 / Re: Enduracers 2.0 Releaased
« Last post by Tom Nasella on April 20, 2018, 10:48:41 pm »
I'm very bothered that with as long as the Ford GT has been around it's not been in any rF2 mod that I'm aware of.  (Nothing against any of the mods, I enjoy them all, just mad that it's not in any rF2 mod.  This coming from the world's biggest Ford fan.
10
rFactor 2 / Re: New rFactor2 Build
« Last post by Juan Amaya on April 20, 2018, 10:15:07 pm »
Big improvements for me in terms of FPS....35% gain... :) :) :) :).   Very happy with this.

Have not tried game play, but plp are reporting that it is smoother.
Pages: [1] 2 3 ... 10

+- Shoutbox

April 08, 2018, 07:33:08 pm Tig_green says: VRC GT3 series - race 12 - Sebring:

http://simresults.net/180408-7Kw

April 01, 2018, 06:58:11 pm Chad Brown says: VRC GT3 Series - race 11 - Okayama

http://simresults.net/180401-1AR

March 25, 2018, 07:05:26 pm Tig_green says: VRC GT3 series - race 10 - Valencia Ricardo Tormo:

http://simresults.net/180325-jr8

March 18, 2018, 07:37:35 pm Tig_green says: VRC GT3 series - race 9 - Zandvoort:

http://simresults.net/180318-8PI

(will add the file with quali included once I get the quali log)

March 18, 2018, 11:57:04 am Stevo says: Honey I'm Home

View Shout History

+-Recent Topics

Enduracers 2.0 Releaased by Marketcrash16
April 22, 2018, 07:48:01 am

New rFactor2 Build by Ibby
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GT3 Skins by Tig_green
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VRC GT3 2018 Summer Series Signup by Ibby
April 20, 2018, 03:42:37 am

Future of rFactor by Juan Amaya
April 18, 2018, 02:57:00 am

Marco A. Rodriguez Present. by Marco A. Rodriguez
April 17, 2018, 12:21:23 pm

VRC 2018 GT3 Spring Series by Marco A. Rodriguez
April 16, 2018, 11:10:49 am

Hi all by Simon J
April 16, 2018, 06:47:48 am

Wins, podiums and top 10 finishes by Tig_green
April 10, 2018, 08:28:42 am

Champions by Tig_green
April 10, 2018, 07:17:42 am