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Author Topic: Project Cars 2  (Read 3203 times)

Offline Simon J

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Re: Project Cars 2
« Reply #45 on: September 24, 2017, 06:03:00 am »
Simon, have you got to play the game at all or just tweaking ffb? :D

Let us know your opinions on the game ;)


it is ok wont beat rf2 anytime soon but good fun :)
car wise there are loads all look v good hope the URD C7r gets same dash it looks lovely  :)
same with tracks tried bathurst, brands, the ring, imola, spa, monza all look stunning 
tried RS500, C7r, Z4, 911rsr,l R32GTR, Bentley  few and more
online worked well had few stutters pos due to host being on wireless others were ok but RF2 runs smoother for me got usual post processing shadows etc all off.
all in all i like it runs allot better than p cars 1  the ffb file made it feel loads better but no were near RF2 yet but good.
ffb work very different and is set buy car so have 2 of the sliders in menu mapped to knobs so i cant add strength and feel while on track.
tried AC rally car mod last too night too that was allot fun.
safely say all popular sims will work with OSW. Only rf2 and iracing are supported as it was developed on it :)
so no selecting the option for your wheel in menu all other wheels there :)

Also been helping few people on Simcube forum as not all understand how the new custom controller ffb file system and menus work yet.
some have got no ffb at all so had to help  ;D
The custom file has v low settings as standard till you change settings for your desired custom ones  :)
An option to select diffrent ones in game would be good but will generally be left once you find the sweet spot
https://community.granitedevices.com/t/project-cars-trouble-shooting/574/18
 

Offline Simon J

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Re: Project Cars 2
« Reply #46 on: September 24, 2017, 06:20:11 am »
So while on the ffb front  ;D ;D ;D

i am sure the ffb wil get loads of custom files 40 things to adjust that allot :)
bad voice but very good video on how new ffb works and to get best out of it
https://www.youtube.com/watch?time_continue=62&v=gW5ESYLlNnk

Offline Tig_green

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Re: Project Cars 2
« Reply #47 on: September 24, 2017, 08:14:36 am »


In order to win you need to be willing to roll the dice.

Guiga

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Re: Project Cars 2
« Reply #48 on: September 24, 2017, 07:36:18 pm »
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...

Was this to me? If so, you might be out of your depth on the response in terms of knowledge and especially comprehension of what I wrote. FYI iRacing has a couple of tracks with wrong elevations despite it being laser scan.

Edit: Here's something to try: http://onlineracingchampionship.com/page?id=1 (it may never come into beta)
« Last Edit: September 24, 2017, 08:10:54 pm by Guiga »

Offline Rick Adams

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Re: Project Cars 2
« Reply #49 on: September 24, 2017, 08:23:37 pm »
When was the last time you raced RF2? Have you even tried it in DX11 yet? News flash!!! Just because a track is laser scanned don't mean squat... Iracing's tracks are all laser scanned, but their physics are so dicked up that it doesn't matter. RF2 has a boat load of decent tracks, and their fair share of crappy tracks. But laser scanned? Laser scanned don't mean jack...

Was this to me? If so, you might be out of your depth on the response in terms of knowledge and especially comprehension of what I wrote. FYI iRacing has a couple of tracks with wrong elevations despite it being laser scan.

Edit: Here's something to try: http://onlineracingchampionship.com/page?id=1 (it may never come into beta)

Yes, I was talking to you. I'm just trying to get you riled up enough to come out and race with us!
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Offline Chad Brown

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Re: Project Cars 2
« Reply #50 on: September 25, 2017, 12:42:27 am »
Yes, I was talking to you. I'm just trying to get you riled up enough to come out and race with us!

LOL. Near as I can tell Gui doesn't actually race. He lurks on forums and lobs hand grenades at forums.... LOLOLOLOL Just Kidding Gui.
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Guiga

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Re: Project Cars 2
« Reply #51 on: September 25, 2017, 05:11:57 am »
I must be learning from those Trump tweets, haha. But seriously, for a few weeks now I haven't been able to have any setup whatsoever to run laps. It kind of hampers assisting with mod development too, but the pace of the game's development doesn't bring forth any kind of hurry.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #52 on: September 27, 2017, 01:59:03 pm »

 I"m going to have to retract my review of Pcars 2.Simon hooked me up with Jack Spade custom FFB files and man this game just came to life,I can"t put this game down now haha.The tracks and cars look so damn real, no other game comes close to this,plus it runs as good as RF2 DX11 on my average PC(GTX970).This game has alot of potential now,if you like Assetto Corsa I think you"ll love this,definately worth the money now.
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Offline Tig_green

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Re: Project Cars 2
« Reply #53 on: September 27, 2017, 02:23:27 pm »
What wheel do you have Scott, I've forgot it.
In order to win you need to be willing to roll the dice.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #54 on: September 27, 2017, 03:09:10 pm »

 Thrustmaster T 300 with Alcantara Ferrari wheel.Not high end like Simons or Wyatts wheel but as good or even better than my Fanatec CSR elite wheel

Offline Simon J

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Re: Project Cars 2
« Reply #55 on: September 27, 2017, 04:01:29 pm »
http://www.bsimracing.com/jack-spade-custom-ffb-files-project-cars-2/

an explanation of what each file in jacks ffb doo and how to setup brings ffb to life :)

Offline Tech G

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Re: Project Cars 2
« Reply #56 on: September 27, 2017, 05:04:09 pm »
Damn it again, I really wanted to not like pCars 2, but I have being getting a lot of good feedback from drivers I respect.  I am still going to hold off for a month or so until the first few patches come out, but if it is a good as people are saying this may be a bad thing for rF2, as I think they will inevitably loose a lot of drivers, possibly including me :o.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #57 on: September 27, 2017, 05:30:58 pm »
 Me and Simon raced online yesterday.We tried Rally,I dont have any rally games but I like it.Anyways passed the guy infront of me and he just literly t bones me on purpose,like X does haha(kidding).I think there are alot of xbox and Playstation guys online right now so only going to run on Simons server for now.The Porsche GT3 is amazing to drive,might have to find a league to join soon,this game is quite good now.
« Last Edit: September 27, 2017, 07:25:46 pm by Tig_green »

Offline Chad Brown

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Re: Project Cars 2
« Reply #58 on: September 27, 2017, 06:18:48 pm »
Did I hear there was a demo of the game available?

Offline Simon J

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Re: Project Cars 2
« Reply #59 on: September 29, 2017, 09:39:41 am »
Not yet but think there will be maybe console not sure
online wise found dedi servers best local hosted most likely slow wifi are bad but was on a Monza dedi server today was v smooth and felt was v good.


 

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