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Author Topic: Project Cars 2  (Read 3240 times)

Offline Simon J

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Re: Project Cars 2
« Reply #30 on: September 23, 2017, 09:31:01 am »
So tried 2 of them so far mapped the volume and FX to knobs on wheel to adjust on the fly feels so much better
using 4. alternative low comp. one at moment tried mid was more ffb

http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files


Jack Spade Custom FFB Files
In pCARS 2 individual car tweaker files are no more, so these are global files, one for all cars. The files contain certain wheel specifics
like deadzone removal and anti drag and should be set accordingly to type of wheel.

How to use?
1. Unpack/copy all files into "My Documents/Project CARS 2" folder.
2. Delete the SMS default "ffb_custom_settings" file. (Note, the game automatically creates a new file if none is detected at game start)
3. Activate - relable your selected one to "ffb_custom_settings".
4. Start the game and select Custom on the FFB flavor menu.

This posting contents 6 different custom files which are based on RAW at 2 stages of game/FFB development.

Standard files - with artificial road noise, moderate bumps/kerbs/grass response (severely more than the SMS 4 custom preset)
Alternative files - no artificial road noise, more bumps/kerbs/grass response

An important feature of these files are the Compressor settings and the old PC1 Relative Gain stuff, which better balances the forces
at all turning angles and driving scenarios and to a certain extent the different types of cars. FFB basically is free of clipping.
In PC2 now the compressor works just like the ones in the audio world, severely improves the old Soft Clip.

The files:

1. standard low comp.
2. standard mid comp.
3. standard high comp.
4. alternative low comp.
5. alternative mid comp.
6. alternative high comp.

Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX to taste, lower with alternative file)

FFB is directly derived from physics, thereīs no special feature to emphasize over or understeer.
Tone - more or less balances Mz/Fy and generally should stay at default 50.
FX - controls the level of bumps, kerbs, grass, scrub and road noise, level to taste.
Gain - always at 100, use Volume to adjust the global FFB level to taste.

Checking different files requires restart of the game each time an other file is activated or/and edited, session restart is not enough.

Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at Oulton Park and Fuji, these are laser scanned tracks and have the natural road texture and
normally donīt require the artificial road noise effect.
Silverstone and Imola are non laser scanned tracks and are pretty flat and boring maybe, ideal to check what the road noise files do.

Note, with the suggested global settings and in combo with the custom files FFB is severely stronger than with any of the SMS flavors, the alternative
files tend to cause oscillation, so always keep your hands on the wheel.

Also note, I decided to disable the "Anti Jolt" feature, due to the degrading side effect it has on the vast majority of cars that are not affected
by the issue anyway, to enable delete this "#" in the corresponding lines.
« Last Edit: September 23, 2017, 10:47:21 am by Simon J »

 

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