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Author Topic: Project Cars 2  (Read 3227 times)

Offline Chad Brown

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Re: Project Cars 2
« Reply #60 on: September 29, 2017, 05:11:38 pm »
Don Red (Zracs) and Shutto1 have PC2. They have been doing a lot of racing at night when I get home. I've heard them say decent things about it but that there are a lot of Crash kiddies and people generally learning how to drive. I imagine with the game being so new a lot of people who have just discovered sim racing are getting their feet wet with it.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #61 on: September 29, 2017, 06:37:55 pm »

 Yeah online in Pcars 2 is a nightmare,too many xbox kids on there I believe.And when someone rear ends you its twice as bad as RF2,feele like a Semi hit you.There"s also join lag but when I was on Simon"s server it was great.It"s a great sim,kinda feels like a mix between RF2 and Iracing to me,glad I didn"t get rid of it like I initally wanted to.

Offline Tech G

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Re: Project Cars 2
« Reply #62 on: September 29, 2017, 08:55:07 pm »
Yeah the online racing was like that with pCars 1 for a while, but once it settled down, you end up starting to race with people who recognized each other and any knobs soon got kicked from the lobby.  Also, due to it's popularity there where a lot of great league to choose from, lots of special events too, so always plenty to do.

I am now very nervous to get pCars 2 as I only really have time for one sim, and as much as I really enjoy rF2 and this league I fear it may just loose out, if the car physics and FFB and now good enough, well pCars just has so much more to offer and I just don't think Studio 397 will catch up.

When I look at the Studio 387 forum and to comments from the die hards it saddens me.  Times have change and whilst rF2 will always have a good core group, they need to attract a much wider and more diverse driver base, but I think they will be loosing a lot to pCars as the 'good enough' reviews keep coming in.  :(


Offline Gerry Sweetland

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Re: Project Cars 2
« Reply #63 on: September 29, 2017, 09:56:05 pm »

 Thrustmaster T 300 with Alcantara Ferrari wheel.Not high end like Simons or Wyatts wheel but as good or even better than my Fanatec CSR elite wheel
Scott, I have the same wheel, what Jack Spade file are you using?
I have had PCars2 since the 22nd but just now downloaded the Jack Spade files. 
Need to give them a try, just wondering which one you preferred generally?
Thanks,
Gerry

Offline Scott Arrington

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Re: Project Cars 2
« Reply #64 on: September 29, 2017, 10:16:36 pm »

 Gerry,Simon just sent me these new updated files.Trying the Stan Hi Comp right now,feels really good.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #65 on: September 29, 2017, 10:24:21 pm »

 Hey Tech,
 I"m not so sure RF2 will fall by the wayside because of Pcars2 just yet.They have alot of new cars coming really soon plus the Rain effect which looks as good as Pcars2 Rain does I still prefer RF2 for league racing.The graphics are next level compared to RF2 and all the other Sim games out there right now.It usually takes alot to **** me off but these online races in Pcars 2 will get your blood boiling haha.Too bad more people don"t have Pcars2 right now,Simon can host with his server and we could run some test races.Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D

Offline Tig_green

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Re: Project Cars 2
« Reply #66 on: September 29, 2017, 11:23:50 pm »
I'm definitely considering but that would require also new gpu and some extra ssd.
In order to win you need to be willing to roll the dice.

Offline Scott Arrington

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Re: Project Cars 2
« Reply #67 on: September 29, 2017, 11:40:59 pm »

 Matt,if you can run RF2 in DX11 u can run Pcars 2.Runs about the same for me with almost everything maxed out except the sun reflections and something else I dont like.I get in the 70"s to 80"s in Pcars 2

Offline Tech G

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Re: Project Cars 2
« Reply #68 on: September 30, 2017, 01:24:02 am »
Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D

Lol, well its totally not about the money, its about time.  I don't have time to put into 2 sims, with all the practice, setup work, etc that goes with it to be competitive.  So, if I get pCars 2 now, I will probably never open rf2 again  :o.

rf2 has been around a long time and has a loyal following, but imho that alone will not be enough for the new developer to make it work.  Pretty much everyone I know that switched to rf2 in the past year will switch to pCars 2, meaning they will not be buying future DLCs, etc.

There are a load of good leagues that will be running pCars 2, but I too prefer the rf2 league scene on the whole.  Plus there are loads and loads of add ons that will pop up, that just add to the cool factor of the game.  For example they had this very cool setup data base site http://projectcarssetups.eu/#/bycar, which became a great resource to get a quick setup ( I personally posted a lot of my setups their). So it just helps to make the sim racing experience a lot better for people who either don't enjoy setups or didn't have the time.

They are also looking to add driver swap functionality, so honestly if I like the FFB they will get all of my sim time because the game has way more to offer than rf2 will ever have and it will be played by a lot more people, so bigger grids, more multi-class races, etc.

What the rf2 crowd generally seem to not realize is just because they take the 'realism' seriously this is still a game and people who play it want to have fun and, if your in a league, you want to be competitive.  rF2 is generally a very unwelcoming sim and I almost ditched it after my first couple of attempts.

I will be sad if it comes to this but like I said the developers are moving to slowly given what's happening around them and their just isn't enough detail or solidity to the time line for their updates.  As much as the 'real' sim racer slagged off pCars1, it was actually a very good game, just missing the FFB and physics, kinda important for a sim.  The sad part is that most of the other 'real' sims are still not even up to pCars 1 standards in all other aspects and that game is now 2 1/2 years old.  It really is just not good enough, so I fear rf2 will stay in its niche, with less and less leagues, smaller and smaller grids, and leaving us all to wonder why a sim with the best FFB, tire model and physics has only a had full of people playing it.

SteamCharts: Number of Players
                  A.v Last 30 days         Peak Past Year
PCars 1             800                         2,900
PCars 2             3,000                      6,700
rF2                   324                         1,400



Offline Tig_green

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Re: Project Cars 2
« Reply #69 on: September 30, 2017, 09:01:07 am »
Scott, I have 12gt of free space in my main OS drive and 30 in my other drive :s (I don't have too many games installed)

70-80 fps wouldn't be enough. I have a 144hz gaming monitor so I aim 144fps. I haven't tried rf2 dx11 because dx11 doesn't support plugins. With dx9 and almost full settings I reach 100-200 fps depending on track and cars.
In order to win you need to be willing to roll the dice.

Offline Tig_green

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Re: Project Cars 2
« Reply #70 on: September 30, 2017, 09:03:15 am »
I will stay in rf2 if there is +10 driver grids (for me, not all leagues are possible for me because of poor timezone) also in the future. I understand TechG.Though I also think rf2 still deserves a chance. We are doing good atm and there are new members still joining.

-Matt
« Last Edit: September 30, 2017, 09:11:30 am by Tig_green »
In order to win you need to be willing to roll the dice.

Offline Gerry Sweetland

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Re: Project Cars 2
« Reply #71 on: September 30, 2017, 01:00:48 pm »

 Gerry,Simon just sent me these new updated files.Trying the Stan Hi Comp right now,feels really good.

Thanks Scott... and Simon  :)
Gerry

Offline Simon J

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Re: Project Cars 2
« Reply #72 on: September 30, 2017, 08:34:02 pm »
 ;D ;D
Been testing a server config today getting there   :)

Fried found new route through Spa Chicane  ;D


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Offline Scott Arrington

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Re: Project Cars 2
« Reply #73 on: October 01, 2017, 04:09:14 am »
Come on Chris,you must be well off living where u do,you can afford 60 bucks,it"s worth it ;D

Lol, well its totally not about the money, its about time.  I don't have time to put into 2 sims, with all the practice, setup work, etc that goes with it to be competitive.  So, if I get pCars 2 now, I will probably never open rf2 again  :o.

rf2 has been around a long time and has a loyal following, but imho that alone will not be enough for the new developer to make it work.  Pretty much everyone I know that switched to rf2 in the past year will switch to pCars 2, meaning they will not be buying future DLCs, etc.

There are a load of good leagues that will be running pCars 2, but I too prefer the rf2 league scene on the whole.  Plus there are loads and loads of add ons that will pop up, that just add to the cool factor of the game.  For example they had this very cool setup data base site http://projectcarssetups.eu/#/bycar, which became a great resource to get a quick setup ( I personally posted a lot of my setups their). So it just helps to make the sim racing experience a lot better for people who either don't enjoy setups or didn't have the time.

They are also looking to add driver swap functionality, so honestly if I like the FFB they will get all of my sim time because the game has way more to offer than rf2 will ever have and it will be played by a lot more people, so bigger grids, more multi-class races, etc.

What the rf2 crowd generally seem to not realize is just because they take the 'realism' seriously this is still a game and people who play it want to have fun and, if your in a league, you want to be competitive.  rF2 is generally a very unwelcoming sim and I almost ditched it after my first couple of attempts.

I will be sad if it comes to this but like I said the developers are moving to slowly given what's happening around them and their just isn't enough detail or solidity to the time line for their updates.  As much as the 'real' sim racer slagged off pCars1, it was actually a very good game, just missing the FFB and physics, kinda important for a sim.  The sad part is that most of the other 'real' sims are still not even up to pCars 1 standards in all other aspects and that game is now 2 1/2 years old.  It really is just not good enough, so I fear rf2 will stay in its niche, with less and less leagues, smaller and smaller grids, and leaving us all to wonder why a sim with the best FFB, tire model and physics has only a had full of people playing it.

SteamCharts: Number of Players
                  A.v Last 30 days         Peak Past Year
PCars 1             800                         2,900
PCars 2             3,000                      6,700
rF2                   324                         1,400

Chris,are those numbers including people on Xbox and Playstation playing Pcars?,if it is,that"s not a fair comparison since RF2 was never released on anything other than PC.I have faith in Studio 397,I think you will see some of the Iracing guys coming over to RF2 once they release all the GT3 cars.Pcars 2 has some bugs to fix as far as multiplayer goes,it"s a huge improvement over Pcars 1 but still prefer RF2 for league racing.

Offline Chad Brown

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Re: Project Cars 2
« Reply #74 on: October 01, 2017, 05:56:05 am »
ISI stated on numerous occasions that the vast majority of rF2 drivers were offline players. I never understood the thought behind driving aginst AI when there was a world of real drivers to pit yourself against. But to each their own I suppose.

With regard to online numbers rF2 has NEVER had very good online numbers. Pickup racing in rF2 is abysmal. Most online servers are either locked or empty on all but league race days. If there are drivers on a server most often they only are trying to practice for their league race. I have run into many people who are not interested in running pickup or even practice races. This includes members of our own league. rF2 is a league's paradise, but for any other more casual online mode it sucks.
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