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Author Topic: 2k Skins for race day  (Read 85 times)

Offline Simon J

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2k Skins for race day
« on: January 09, 2018, 05:45:49 pm »
I think it would be better if we all use 2k skins 2048x2048 as they are 4mb in size and 4k skins are 16mb 4096x4096 4 times bigger
It would help people with not so good connections 28 drivers x 4mb is only 112mb as apposed to 28 drivers at 16mb 448mb to download
Thoughts ?  ;D

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Offline Tig_green

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Re: 2k Skins for race day
« Reply #1 on: January 09, 2018, 05:54:06 pm »
Supported and recommended. We should do everything that helps and imo 4k skins aren't necessary.
In order to win you need to be willing to roll the dice.

Offline CJR33

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Re: 2k Skins for race day
« Reply #2 on: January 09, 2018, 07:19:19 pm »
In the CMS league I was in before I rejoined here the server did not allow autmatic skin upload.

Instead a skin pack was released, as every account for rF2 has a "unique id". With this in the filename the skin will appear for the right car.
I will try to get the instructions for that, but have to search for it before.

With this the server is not that under extreme pressure with many cars.

Quote
3. Once you have finished painting your individual DDS files, and naming them as described above, you must package all of the individual parts into a .MAS file. You do this using the MAS2 utility located in rFactor 2/support/tools/

A. Open up your MAS2 editor
B. AT the top left click "add files"
C. Navigate to the location of your DDS files and highlight them all.
D. AT the bottom right corner click "open".
E. Now click the button at the top left that says "create mas file".
F.. When the save window comes up name your mas file with the SAME NAMING CONVENTION described above. Using the above example my mas file would be named "alt26.mas". This will be the car you select when your racing.

4. Now, copy your mas file to a temp folder.
5. Go to your player.json and find your "unique ID" number and carefully jot it down.
6. Go back to the temp folder where you stored the copy of your mas file.
7. Rename your mas file by simply adding to the beginning of it: _uniqueID_

So, using my previous example your renamed MAS file should look like: "_uniqueid_al177.mas". Note some unique ID's include a - before the number and some do not.

8. Now this file (the one with the uniqueID appended to it) is the one you need to submit to this thread.

IMPORTANT:
UPDATE: "Unique ID's

As many of us do fresh installs each season and many of us have recently had to switch to Steam from NON steam installs of rF2 please be aware that when you do a fresh install or switch to a steam install, by default it will give you a unique ID of "42". It is very important that the unique ID in your player.json matches the unique ID of your skin file name. So, for instance if your planning to use your skin from last season but you have done a new install or moved to steam you need to either edit your skin file name to match your unique ID of your player.json, OR edit your player.json to match the unique ID of your skin file name. The 2 must match. Before submitting a skin PLEASE check your player.json to ensure that the unique ID matches that of your skin file.

9. How to package your submission:

A. Take your properly named MAS file and place it in the appropriate folder. EXAMPLE: C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\player\Settings\ER_ESrF2\V8VANTAGE_1540 99/_-25212_alt177
« Last Edit: January 09, 2018, 07:23:30 pm by CJR33 »

Offline Slamfunk3

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Re: 2k Skins for race day
« Reply #3 on: January 09, 2018, 09:40:37 pm »
I'd also be all for a skin pack. If we were going to go that route I don't think the uniqueID thing would be necessary. We'd just need everyone to submit a skin, then we'd make a matching .veh file and pack it all up as an update. The way S397 does it. Then everyone would just need to DL the pack and pick their car.

TK

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Offline Tig_green

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Re: 2k Skins for race day
« Reply #4 on: January 10, 2018, 07:28:53 pm »
We would need member activity to make the skinpack. Lets see if we can make it.

But just to be sure, I ask everyone to check their skin file size. If it's 16mb or more you have 4k skin. 2k is around 4mb. Please switch to 2k skin if possible.

-Matt
In order to win you need to be willing to roll the dice.

Offline Sebastian L

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Re: 2k Skins for race day
« Reply #5 on: January 10, 2018, 08:08:45 pm »
arent the 20mb dds files compressed to 3mb in a mas file?

Offline DEK

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Re: 2k Skins for race day
« Reply #6 on: January 10, 2018, 09:36:26 pm »
I'm sorry to ask but I don't know how to make 2k skins.

Offline Tig_green

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Re: 2k Skins for race day
« Reply #7 on: January 10, 2018, 09:42:51 pm »
yeah me either, can't do any skins for that matter. Relying on the skilled members of ours :)

I'm asking around what we should do, but for the time being you don't need to do anything. It just came up when Simon mentioned that it could be better to use 2k skins. But it looks like Bentley for example has 4k defaults skins or at least they are 16mb in size which according to Simon refers to being 4k. We will figure this out.

-Matt
In order to win you need to be willing to roll the dice.

 

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August 20, 2018, 06:21:13 pm Simon J says: Results Hockienheim  http://simresults.net/180819-MB3

August 20, 2018, 07:39:30 am Alessandro Parisi says: Hello
I really enjoyed the race yesterday .
Really well organized.

August 16, 2018, 11:48:53 am Simon J says: Yep
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August 14, 2018, 08:51:10 am neruxxx says: is the sebring server using the new official track? please let me know so i can buy it (and if that will be used as the usual end of season race) thanks  :)

July 26, 2018, 08:34:01 am Chad Brown says: VRC Mixed-Class Series - Race 10 - Sebring: http://simresults.net/180726-L8s

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