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Author Topic: Laguna Seca test server  (Read 158 times)

Offline Chad Brown

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Laguna Seca test server
« on: June 14, 2017, 04:45:50 pm »
I have put up a test server for Laguna Seca. One of the reasons I have not used Laguna Seca in our recent series is due to some bumps in the track which had been throwing cars into the air. This was discovered while using the P1 mod. I think though that the EGT cars sit off the ground enough for this to not be a problem. I recall having this problem with Donington as well and we didnt have any issues with the EGT cars.

So in an effort to have Laguna Seca included in our next series I would like for you all to test this version of the track with the EGT cars and report any problems. I will continue to put up test tracks in preparation for next the next points series.

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Offline Tig_green

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In order to win you need to be willing to roll the dice.

Offline Jan van Lier

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Re: Laguna Seca test server
« Reply #2 on: June 15, 2017, 06:48:30 am »
Hmmm I don't know about this one...

I LOVE Laguna Seca, but this version is kind of a butchering unfortunately :/

The first 4 or 5 turns are OK and then ooof..... no bueno.

I vote pass  :'(

Offline Tig_green

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Re: Laguna Seca test server
« Reply #3 on: June 15, 2017, 08:31:14 am »
I have a memory that it gets pretty bumpy on the last sector of the track no matter the car or the track version currently available. I might refresh my memory on this matter.
In order to win you need to be willing to roll the dice.

Offline Gerry Sweetland

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Re: Laguna Seca test server
« Reply #4 on: June 15, 2017, 12:11:45 pm »
I agree with Jan.
I vote pass on this track too.
The cork screw is ridiculous, not at all accurate.
I'm used to the IRacing version and this version feels all wonky as well as the car seems to bob around like a rubber ducky in the bath tub.
Gerry
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Offline Simon J

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Re: Laguna Seca test server
« Reply #5 on: June 28, 2017, 02:20:34 pm »
Like the track cork screw does feel odd and pos not DX11 as looks like someone let off a nuke in car park (bit bright )  ;D

Offline Ibby

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Re: Laguna Seca test server
« Reply #6 on: June 28, 2017, 02:40:13 pm »
Not that I've every driven the real track, but the corkscrew does feel weird on this version. I know it doesn't have to be accurate for us to race, but it just seems a little unrealistic.
I do like the fact that they have modelled the drainage grate on the inside of the corkscrew. On TV, I've seen "The Doctor" ride his MotoGP over this while passing people!  :o

Offline Simon J

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Re: Laguna Seca test server
« Reply #7 on: July 03, 2017, 06:23:01 am »
car hit kerb and killed front end









Offline Chad Brown

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Re: Laguna Seca test server
« Reply #8 on: July 03, 2017, 03:51:03 pm »
Yeah, I've seen that spot kill cars in other races. But it always seems to be cars with low to the ground front end. I don't believe we will have a problem with it using the EGT cars.

Offline Scott Arrington

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Re: Laguna Seca test server
« Reply #9 on: July 03, 2017, 04:15:43 pm »

 Oh no,guess that means your picking this track for the up coming EGT Season.BTW,it doesn"t snow in Monterey,California haha.

Offline Tig_green

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Re: Laguna Seca test server
« Reply #10 on: July 03, 2017, 06:10:41 pm »
It didn't look that bright on my screen (dx9). I didn't encounter such kerb problem either despite going over most of the kerbs, weird.
In order to win you need to be willing to roll the dice.

Offline a

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Re: Laguna Seca test server
« Reply #11 on: July 04, 2017, 12:06:51 am »
It didn't look that bright on my screen (dx9). I didn't encounter such kerb problem either despite going over most of the kerbs, weird.
i managed to fly :D
https://youtu.be/pKguV0puhWg

Offline Chad Brown

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Re: Laguna Seca test server
« Reply #12 on: July 04, 2017, 12:32:55 am »
Yep, those curbs are there to keep you from cutting the track. Looks like it worked.

Offline Rick Adams

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Re: Laguna Seca test server
« Reply #13 on: July 04, 2017, 02:34:32 am »
That track glows like a nuclear waste land in DX11

Offline Tig_green

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Re: Laguna Seca test server
« Reply #14 on: July 04, 2017, 03:17:59 am »
It didn't look that bright on my screen (dx9). I didn't encounter such kerb problem either despite going over most of the kerbs, weird.
i managed to fly :D
https://youtu.be/pKguV0puhWg

I did 360 degrees flip at the same spot :p
In order to win you need to be willing to roll the dice.

 

+- Shoutbox

October 15, 2017, 06:54:32 pm Tig_green says: EGT Fall series, Spa results:

http://simresults.net/171015-Xl5

October 08, 2017, 06:56:07 pm Tig_green says: EGT Fall series, Sao Paulo results:

http://simresults.net/171008-l1X

October 01, 2017, 06:58:21 pm Tig_green says: EGT Fall series, Silverstone results:

http://simresults.net/171001-zt3

September 24, 2017, 06:56:01 pm Tig_green says: EGT Fall series, Monza Results:

http://simresults.net/170924-k6n

September 17, 2017, 06:49:05 pm Tig_green says: EGT Fall series, Toban Results:

http://simresults.net/170917-hT4

September 10, 2017, 07:47:01 pm Chad Brown says: EGT Fall series VIR Results: http://simresults.net/170910-7kR

September 03, 2017, 06:54:49 pm Tig_green says: EGT fall series, Imola:

http://simresults.net/170903-WR0

August 27, 2017, 06:58:36 pm Tig_green says: EGT fall series, Mills Metro B:

http://simresults.net/170827-Z9Z

August 20, 2017, 06:52:26 pm Tig_green says: EGT fall series pre-season, Mid-Ohio results:

http://simresults.net/170820-3xJ

August 13, 2017, 06:57:45 pm Tig_green says: EGT fall series pre-season, Portugal results:

http://simresults.net/170813-g1v

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