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Author Topic: New UI, DX11 and Content Updates in August Development Roadmap  (Read 81 times)

Offline Simon J

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Offline Tig_green

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Not much out yet, pitty. Should be good when we get dx11 public release and new UI.

At least new GT3 cars to look forward to in September.

-Matt
In order to win you need to be willing to roll the dice.

Offline Simon J

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Not much out yet, pitty. Should be good when we get dx11 public release and new UI.

At least new GT3 cars to look forward to in September.

-Matt

Hopefully we will see the new UI in September as DX11 is Public release but still in beta :)
there are meant to be different FFB bit in there too.
Looking forward to trying new cars too :)
« Last Edit: August 21, 2017, 11:19:54 am by Simon J »

Guiga

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The UI went backwards in progress if compared to previously shown images. Now it's more bland and still unoptimized, even that Minimalistic UI from Edouard looked more enticing. They should get a proper designer to get that done, never leave programmers to come up with a design.

Offline Simon J

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So server side has been fairly complex requiring godlike PC skills  :)
A UI working outside  game could be very nice  ;D

"For the actual code, we leverage another open source project we’ve co-founded with a few other companies: Amdatu. Amdatu is a stack of modular components to build cloud applications. It provides building blocks for web based, modular user interfaces and it is in fact this toolkit that also is the basis of our new in-game UI. As soon as that is ready, you will see the competition and in-game UI merge into one seamless UI that can be accessed both in-game and outside of it. That way you can always keep up with what’s happening in the world of rFactor 2!"

Guiga

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Marcel and Dom, and I believe a couple of others in this project, were involved in the Redline GTP mod for NR 2003. That had a very pleasant UI given the time, and the ingame HUD was more a predecessor to iRacing's HUD than the stock NR 2003 itself. I look forward to more UI, HUD, and launcher news.

 

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