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Author Topic: rF2 DX11 ready for May 1st!  (Read 981 times)

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #15 on: May 02, 2017, 02:54:09 pm »
here is the thread i copied it from

https://forum.studio-397.com/index.php?threads/dx11-and-vr-open-beta-is-here.55270/page-8


I did not delete my .json file but done everything else.

i am at 78ish fps multi-view on and 130ish multi view off at donington

so at project cars frame rates with the changes and not on DX11 optimised track either ;D

That's me happy :)

Offline Michael Kral

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Re: rF2 DX11 ready for May 1st!
« Reply #16 on: May 02, 2017, 04:28:59 pm »
I've had the same experience as most of you. The answers were kind of addressed in the original post by S397 so you just have to read a little. I'm planning to just do a full delete of my game and then opt in to DX11 beta and reinstall the game. They've clearly stated that the game should run as well or better than it did on DX9 so something is not updating properly. Rather than muck around trying to figure out what components I will install new and if the framerates are too low, or glare is an issue, or there is a glowing box around my car, I'll just go back to DX9 stable(ish) game.

Offline Chad Brown

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Re: rF2 DX11 ready for May 1st!
« Reply #17 on: May 02, 2017, 08:17:12 pm »
I suspect some of it must have to do with the launcher and it's video setting not recognizing players video cards and their Video memory size correctly. I'll try tonight when I get home to get rid of the player.json file and see if that helps or not.

BTW the people I have seen who have had good success so far seemed to have overpowered video cards. 1070's 1080's Etc... maybe the card is simply overpowering the lack of optimization. (AMD users such as myself also seem to be suffering more than Nvidia users)

Offline Marketcrash16

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Re: rF2 DX11 ready for May 1st!
« Reply #18 on: May 02, 2017, 08:26:01 pm »
This is exactly why RF2 will never be popular. Most people expect that when an update happens.... that it just works (shocking, right?)
Those of us that stuck with this game just accept that we are going to have to edit files that we really know very little about. Most people say "Eff You" and buy another sim.

The VR experience that they just HAD to rush out to release (you know, because VR sells, right?) Now just gave even those guys another reason to say "No thank you" to RF2.

i hate this game as much as I love it sometimes.
« Last Edit: May 02, 2017, 08:29:24 pm by Marketcrash16 »
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Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #19 on: May 03, 2017, 06:49:53 am »
Yep you need to be network IT guru, photoshop wizard and someone who likes to fiddle the rewards can be good mind you  ;D
« Last Edit: May 03, 2017, 06:51:54 am by Simon J »

Offline Chad Brown

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Re: rF2 DX11 ready for May 1st!
« Reply #20 on: May 03, 2017, 07:41:52 am »
My frames were terrible for the most part... and the Bloom was WAY overdone... I went back to DX9. That was pretty painless. Hopefully S397 will start to patch the obvious issues and optimize for AMD hardware. Oh yeah and Nvidia too. But I am selfish and have AMD hardware.

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #21 on: May 03, 2017, 08:33:23 am »
Found this pic looking real nearly :)

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #22 on: May 03, 2017, 09:36:43 am »

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #23 on: May 03, 2017, 10:53:44 am »
Sunrise at Silverstone  ;D

Offline Michael Kral

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Re: rF2 DX11 ready for May 1st!
« Reply #24 on: May 03, 2017, 04:43:34 pm »
DX11 didn't take me to heaven.
I'm back on Nine and feelin' fine.

Offline Tig_green

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Re: rF2 DX11 ready for May 1st!
« Reply #25 on: May 04, 2017, 06:14:38 am »
https://forum.studio-397.com/index.php?threads/dx11-and-vr-open-beta-is-here.55270/page-17#post-890191

http://www.racedepartment.com/threads/dx11-and-vr-update-released-for-rfactor-2.135290/page-13#post-2468390

Nothing too new there but might be a help for those trying dx11. Probably won't solve problems for guys with lesser GPU and triples (+ multiview).

I will wait for an update or two...

-Matt
In order to win you need to be willing to roll the dice.

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #26 on: May 04, 2017, 06:22:19 am »
I have AA set to 2, shadow blur off, soft particles off, PP effects on med 84fps
multiview off

Offline Chad Brown

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Re: rF2 DX11 ready for May 1st!
« Reply #27 on: May 04, 2017, 06:39:47 am »
Best Frames I've gotten so far have been about 60 FPS... I had AAx2, No PP, same shadow and other settings as Simon. However, after messing around w/ various settings (PP at low, AAx3, Etc...) I cam back to my original setting to find the FPS down to 30 or so.. .WTF?!?! Completely inconsistent FPS for the same settings.

I hope S397 comes out with a hot fix soon.

Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #28 on: May 04, 2017, 10:21:11 am »
I would def delete cbash files again when changing setting just a thought on frame rate changes



Offline Simon J

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Re: rF2 DX11 ready for May 1st!
« Reply #29 on: May 04, 2017, 11:57:13 am »
Look like they think they may have found what is causing AMD issues help them out and send the file to them more data they get the better :)
https://forum.studio-397.com/index.php?threads/official-dx11-beta-radeon-performance-radeon-users-only.55358/
« Last Edit: May 04, 2017, 11:59:46 am by Simon J »

 

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