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Author Topic: URD Skin  (Read 5428 times)

Offline Gerry Sweetland

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Re: URD Skin
« Reply #90 on: June 01, 2017, 10:23:58 pm »
Is that you behind the helmet or the Stig?
Gerry

Offline Tech G

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Re: URD Skin
« Reply #91 on: June 01, 2017, 10:48:44 pm »
Hey guys, so I have been playing around trying to get the illuminated number effect that the guys over at the SRC have.  Have no idea how to actually get lighting, but did manage quite a color florescent glow effect.

Daytime, pretty ordinary


Nighttime, not to bad  :)

Offline Chad Brown

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Re: URD Skin
« Reply #92 on: June 02, 2017, 01:39:09 am »
That looks pretty slick. I noticed that the URD guys were working on getting the light position numbers on the T5 Mod. I suspect they will be putting that on the update EGT mod as well.

Offline Simon J

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Re: URD Skin
« Reply #93 on: June 02, 2017, 04:20:13 am »
Is that you behind the helmet or the Stig?
Gerry

that be me :)

Offline Simon J

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Re: URD Skin
« Reply #94 on: June 02, 2017, 02:30:18 pm »
Hey guys, so I have been playing around trying to get the illuminated number effect that the guys over at the SRC have.  Have no idea how to actually get lighting, but did manage quite a color florescent glow effect.

Daytime, pretty ordinary


Nighttime, not to bad  :)


that looks cool is is a colour or Photoshop effect on a colour ?

Offline Tech G

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Re: URD Skin
« Reply #95 on: June 03, 2017, 12:50:02 am »
I followed this guidance as a basis, then tweaked it from there until I thought it look right.




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Offline Scott Arrington

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Re: URD Skin
« Reply #96 on: June 08, 2017, 10:03:00 pm »

Better late than never I guess

Scott
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Offline Simon J

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Re: URD Skin
« Reply #97 on: June 09, 2017, 08:15:21 am »
Very nice

Offline Tech G

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Re: URD Skin
« Reply #98 on: June 22, 2017, 01:12:34 am »
Already looking forward to next season, the old and possible new skin  :D




















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Offline Tig_green

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Re: URD Skin
« Reply #99 on: June 22, 2017, 05:24:09 am »
Nice 8)
In order to win you need to be willing to roll the dice.

Offline Chad Brown

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Re: URD Skin
« Reply #100 on: June 22, 2017, 09:29:02 am »
That looks slick. And it is in my favorite color, green.

Offline Simon J

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Re: URD Skin
« Reply #101 on: June 22, 2017, 07:04:39 pm »
Yep looks good I'm partial to a bit of green too  ;D
Hope we see DX11 update soon too :)

Offline Tech G

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Re: URD Skin
« Reply #102 on: June 22, 2017, 08:20:55 pm »
Thanks gents, I originally intended to just to a standard Aston racing green livery, then got a little side tracked  ;D

Offline Tech G

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Re: URD Skin
« Reply #103 on: July 04, 2017, 10:17:10 pm »
Ok I need help as I am 100% confused.  I thought I had figure it out but now I can't get it to work.  What is the correct file naming conventions for the various livery components, i.e body, wing and windows?  I though it was:

abc_alt01.dds
abc_alt01wing.dds
abd_alt01ban.dds.

Then , if you want to create a mas file this needs to be called the same name as the first file i.e. abc_alt01.mas

This seems to work sometimes only.  Not sure if the game is getting confused.  Also, is there a way to create a new vehicle sub folder and name in car list, so I can have my own skins on the main in game list?



Offline Simon J

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Re: URD Skin
« Reply #104 on: July 05, 2017, 06:29:27 am »
Try  01_altban.dds  01_altWing.dds with ban and wing next to the alt never done mas so not sure

 

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